The main challenges in this mission include dealing with the security systems. There could be cameras and alarms that you need to either avoid or disable. Moreover, the target might be constantly on the move, so you have to keep track of their location while also staying hidden from other enemies. You also need to manage your resources like weapons and disguises effectively to succeed in this mission.
In 'Hitman 2', if we consider 'chasing a ghost stories', it could be an interesting deviation from the regular missions. It might be that there are certain in - game events or side - quests that revolve around this idea. For example, there could be a hidden faction or group within the game that is associated with these 'ghost stories', and the player, as the hitman, has to chase after them. This could involve exploring spooky locations, following cryptic clues, and ultimately facing off against an enemy or uncovering a secret that is deeply entwined with these 'ghost stories'.
It could be about Agent 47 chasing a target that is like a 'ghost', perhaps someone who is very elusive and hard to track. Maybe this 'ghost' has some secrets that are important to the mission in Hitman 2.
One of the best mission stories could be the one in Paris. The target is a fashion mogul. You can blend in as a model or a waiter to get close. Another great one is in Sapienza. There's a complex setup to take out the scientist target. You can use the poison in his lab or create distractions on the beach.
It may have a more mysterious and elusive target compared to other missions. In regular missions, the targets might be more straightforward, but in this one, it's like chasing a ghost.
In the context of the game's lore, 'hitman 2 chasing a ghost stories' could be a sign of a deeper exploration into the secrets of the game world. The 'ghost stories' part might be related to old tales or legends within the game's universe that have some connection to the main plot. The act of 'chasing' them could mean that the hitman is not only dealing with his regular targets but also uncovering things that have been long - buried or forgotten. This could potentially lead to new revelations about the game's factions, the history of the locations, or even the origin of some of the game's more mysterious characters. It could also be a way to introduce new gameplay elements that are based on the exploration of these 'ghost stories'.
The unique setting on top of a high - rise is a major highlight. It gives a sense of grandeur and danger. You can take advantage of the verticality of the location for creative kills, like pushing targets off the edge.
One of the interesting things about the 'On Top of the World' mission stories in Hitman 3 is the unique assassination opportunities. For example, you can use the distraction of a VIP event to get close to your target. The environment is also a key factor. The high - rise building setting offers various vantage points for sniping or stealthy approaches.
The new mission stories in Hitman 2 usually bring fresh characters and scenarios. You get to interact with different types of non - player characters, some of whom might provide useful information or distractions. And the settings of the missions are diverse, from bustling cityscapes to secluded mansions.