In Alchemia Story, the best damage class can often be subjective and depend on various factors such as playstyle and the specific encounter. However, typically classes like the Mage tend to be strong in terms of damage output. Mages usually have a wide range of powerful spells that can deal high amounts of damage, especially in long - range combat situations. They can also specialize in different types of magic, such as fire for pure damage or ice for crowd - control and damage over time.
Ni no Kuni: Wrath of the White Witch is an excellent option. The story is captivating, and the magic system is well - designed. It has a sense of wonder like Alchemia Story. Also, Dragon Quest Builders is a good pick. You build structures, gather resources, and fight monsters, which is similar to the resource - gathering and combat in Alchemia Story. Lastly, Tales of Berseria has a strong female lead and a combat system that keeps you engaged, much like Alchemia Story has engaging gameplay.
I'm not sure specifically what the 'best job alchemia story' is. It could be a story related to an ideal job in the context of alchemy. Maybe it's about someone finding the perfect job in an alchemical setting, like working in a lab that combines ancient alchemical knowledge with modern techniques.
The Necromancer class has some really high damage potential in Alchemia Story. Necromancers can summon undead minions to fight for them. These minions can distract enemies while the Necromancer casts powerful dark magic spells. Their spells often have area - of - effect damage capabilities, which means they can damage multiple enemies at once. They can also drain the life force of enemies, converting it into their own power, which helps in dealing continuous and high - level damage.
In the Fantasy Earth Genesis Alchemia Story, alchemia could play a fundamental role. It could be the driving force behind the creation of new species. Through alchemical processes, simple organisms could be transformed into complex and magical ones. Also, alchemia might be used to control the natural forces in the fantasy earth. For example, it could be used to manipulate weather or to create barriers. It could also be related to the discovery of hidden powers and knowledge within the world. Maybe characters in the story have to study alchemia to unlock certain secrets of the genesis of their world.
Well, without more information it's hard to say precisely. However, it could be a game that tells a story set in a world inspired by alchemy. This could mean there are quests related to alchemical experiments, like turning base metals into gold or creating elixirs of life. There might be different factions in the game, some believing in the power of alchemy and others trying to stop it. The story could be about a hero or heroine who discovers the true secrets of alchemia and uses them to save their world or achieve some great goal.
The black dye recipe in Alchemia Story could be a closely guarded secret within the story's lore. It might be made from a combination of ingredients that are symbolic in the alchemical context. For instance, it could include a 'night - flower' that only blooms under a full moon and has inky - black petals. These petals, when dried and ground, are combined with a substance derived from a deep - underground root. And perhaps a magical essence is added to activate the dye - making process, but again, this is all just creative speculation.
I don't know for sure as I don't have enough information about the 'alchemia story'. But perhaps there could be an old, wise alchemist as a main character.
The 'alchemia story' could potentially be a fictional tale set in a world where alchemy is real. It might involve characters who are alchemists, facing various challenges and adventures as they try to unlock the secrets of alchemy. Maybe there are magic potions, strange creatures born from alchemical experiments, and a race against time to achieve some alchemical goal.
It depends on the specific features and settings of Alchemia Story. Usually, you might look for an option related to time settings within the game's menu or configuration.