Ghost stories usually have several features. Firstly, they tend to involve a lot of foreshadowing. Little hints are dropped early on that something spooky is about to occur. Secondly, they play on human fears, such as the fear of the unknown, death, and the afterlife. The settings in ghost stories are also important features. Dark, isolated places are common, like abandoned asylums or fog - covered forests. These settings add to the overall creepiness of the story. The characters in ghost stories may experience unexplainable events, like objects moving on their own or seeing apparitions. This helps to build the supernatural aspect of the story.
Well, the features include complex moral lessons. They were used to teach the Victorian society about right and wrong in a rather indirect way. The stories usually had a slow - building suspense. The writers would gradually introduce strange events and occurrences to keep the readers on edge. And the use of supernatural elements was very characteristic. Ghosts were often depicted with some sort of connection to the past, like a wronged ancestor or a victim of a long - forgotten crime.
I'm not entirely sure specifically about 'target deluxe ghost stories'. It could potentially have features like spooky and engaging plots, interesting ghost characters, and a deluxe presentation perhaps with high - quality illustrations or immersive audio if it's a multimedia form.
One of the unique features is its immersive atmosphere. The game creates a spooky and tense environment that really draws you in. The graphics also contribute to this, with detailed and eerie settings.
The main features of Doctor Who ghost stories include imaginative settings, challenging puzzles for the Doctor to solve, and a dose of suspense. They often explore the boundaries of reality and the unknown.
Most of them have a moral undertone. The ghosts are sometimes the result of wrongdoings in the past. For instance, in some stories, a person who was unjustly killed comes back as a vengeful spirit. It's a way of warning people about the consequences of bad behavior.
One notable feature is the vivid description of the spooky settings. Garner creates an atmosphere that makes the reader feel as if they are in the midst of the haunted places. For example, in some of his stories, the old, dilapidated houses are described in such detail that you can almost smell the dampness and decay.