To get direction points in Game Dev Story, focus on creating successful games, meeting customer demands, and reaching high ratings. Also, participating in events and competitions can sometimes award you with these points.
In a game dev story, the vision for the game's genre is a vital part of game direction. For instance, if it's a strategy game, the direction will involve complex decision - making systems and resource management. Also, the level of innovation matters. If the game wants to be innovative, the game direction will push for unique features, like a new way of interacting with the game world, which then becomes a significant part of the dev story as it shapes the development process.
The game direction is like the backbone of a game dev story. It decides what kind of experience the game will offer. In the game dev story, if the direction is set for a multiplayer competitive game, then the development will revolve around creating balanced gameplay, matchmaking systems, and social features. This direction shapes the narrative of how the game is made, from the initial concept to the final product, influencing everything from the art style that promotes competitiveness to the server infrastructure needed for smooth online play.
The game dev story for a direction points game could be really interesting. The developers might start with a basic prototype where the direction points are just used for simple movement. As the development progresses, they add more complexity. They could face issues like making the direction points intuitive for players, especially new ones. So they might do user testing and get feedback to improve the direction points system, all while trying to create an engaging game world around it.
Yes, in many ways Game Dev Tycoon has similarities to Game Dev Story that could lead some to consider it a copy. They both revolve around the concept of game development in a simulation style. However, Game Dev Tycoon also has its own unique features and mechanics that set it apart to some extent.
I think Game Dev Tycoon is better. It has more in - depth gameplay mechanics. For example, the marketing aspect is more detailed, allowing for more strategic decisions. Also, the graphics in Game Dev Tycoon are a bit more modern and appealing.
The story in Game Dev Tycoon has a lot to do with growth. One of the main plot points is research and development. You need to invest in R & D to unlock new technologies for your games. This could be better graphics engines or new gameplay mechanics. Also, there are events in the story where you might get offers from big publishers or face challenges like a game getting bad reviews. These are all crucial plot points that shape the overall story of your journey as a game developer in the game.
In the game dev story, Mister X as a hacker might not be getting points because the game's objective for hackers is not focused on point - accumulation. It could be that the role of hackers in this story is more about creating challenges or chaos within the game world rather than achieving a high score. Additionally, the game may have different mechanics for different types of players, and for hackers, points simply don't apply. Maybe the developers wanted to emphasize other aspects of the hacker's role such as exploration or discovery rather than rewarding with points.