Not having read the story, it's hard to determine. However, key elements might include Molly's initial state of mind before starting the pilgrimage. Then, during the pilgrimage, there could be key events like meeting a wise guide or facing a dangerous situation. And finally, there could be a transformation in Molly as a result of the pilgrimage.
Molly Whuppie was a clever girl. In the story, she and her sisters got lost in the forest. They came across a giant's house. Molly was very brave. She outwitted the giant several times. For example, she tricked the giant into thinking that there were more of them by using different voices. Eventually, she managed to escape with her sisters and bring them back home safely.
Since I don't have specific details about Molly O'Shea, it's difficult to provide her full back story. However, if she's a fictional character, her story might involve her upbringing, her dreams, and the challenges she faces. For example, if she's in a coming - of - age story, she could be growing up in a small town, dealing with school, friends, and family issues.
The key elements in the Molly Whuppie full story include the initial situation of Molly and her sisters being lost in the forest. This is what starts the whole chain of events. Next is the discovery of the giant's house. It is the main location of the story and where most of the challenges are faced. Molly's intelligence and quick - thinking are key as she uses different voices to trick the giant into believing there are more of them. Also, the stealing from the giant by Molly is an element that adds to the story's tension. And of course, the ultimate escape of the sisters from the giant is a significant element that concludes the story on a positive note.
I'm not entirely sure specifically what 'Molly's Game' is about without more context. It could be the story of a person named Molly and some kind of game she is involved in, perhaps a personal game, a sport - related game, or a game in a more abstract sense like a game of life situation.