There's a r dnd horror story where the players entered an abandoned temple. The moment they stepped in, a feeling of dread washed over them. The carvings on the walls seemed to move in the corner of their eyes. Strange noises echoed throughout the halls. They encountered a series of puzzles that, if solved incorrectly, released more horrors. Eventually, they woke up a mummy lord that had been slumbering for centuries, and it was a fight for their lives as the mummy lord had powerful necromantic abilities.
One famous r dnd horror story is the 'Tomb of Horrors'. In this story, the players are lured into an ancient tomb. The tomb is filled with deadly traps, from spiked pits to poison gas chambers. There are also powerful undead guardians that seem almost unkillable. The story is about survival against all odds, as the players try to make their way through the tomb without getting killed. It's a classic because it really tests the players' skills and nerve, and the horror comes from the constant threat of instant death.
One terrifying encounter could be when the party stumbles upon a haunted mansion. Inside, they face ghosts that can possess their bodies. The players have to constantly make will saves to avoid being controlled, and the feeling of losing control of their characters is truly horrifying.
I'm not sure specifically about R and R Trucking in Lodi, CA horror stories. But generally, in the trucking industry, horror stories could involve things like bad road conditions causing accidents. Maybe there were issues with the trucks breaking down in remote areas, leaving the drivers stranded for long hours. Or perhaps there were problems with management not treating the drivers fairly, like making them work overly long hours without proper breaks.
One common DND horror story is about a party entering a haunted mansion. They thought it was just a simple exploration but soon realized the rooms shifted on their own. Traps kept springing up and undead creatures emerged from the walls. It was a terrifying experience as they struggled to find an exit while being constantly attacked.
There was this DM who seemed to have a personal vendetta against one of the players. He would constantly put that player's character in impossible and unfair situations. The rest of us felt really uncomfortable. Like, he made the character face an enemy way above their level just because he didn't like the player. It completely ruined the collaborative spirit of the DND game.
In a DND party I was in, we had a cleric who was not very experienced. We were in a dark forest and he tried to use a powerful healing spell to revive a fallen comrade. But he misread the spell and instead of healing, it summoned an evil spirit. The spirit started to drain the life force of all of us. We were so scared and confused. We tried to fight it, but our attacks seemed to have little effect. Eventually, we had to flee, leaving behind some of our precious items in the process.
One horror story was when a player completely ignored the party's plan. We were sneaking into a castle, and he just charged in yelling. It alerted all the guards, and we were almost wiped out. He thought it was funny but it ruined the whole mission for the rest of us.
The DM can use ambient sounds. For example, playing creepy music or the sound of howling wind in the background. It immediately sets a spooky mood. Also, describing the environment in detail. Saying things like 'The walls are slick with an unknown slime, and a cold draft seems to carry whispers of the dead' can make the players feel uneasy.
A common one is when the DM railroads the story too much. The players have no real agency. They are just being pushed along a pre - determined path. For instance, no matter what choices we made, the DM had a set outcome in mind and wouldn't deviate. It felt like we were just puppets in his story.