Of course. In fact, skipping time can add depth and complexity to a short story. It can show the passage of time and how characters have changed over time. You can use phrases like 'A few days later' or 'Months passed' to indicate the time skip. But you also need to consider how it affects the overall flow of the story. If not done well, it can make the story seem disjointed. So, it's crucial to plan the time skips carefully and make sure they serve the story's purpose.
Yes, you can. Skipping time can be an effective narrative device in a short story. It allows you to move the plot forward quickly and focus on the most important events or moments.
Definitely. Skipping time can be a great tool for building suspense. Say you skip from a character's normal day to suddenly them being in a life - threatening situation without showing the in - between steps. The reader will be eager to find out what happened in that skipped time, thus creating suspense.
Yes. Skipping time can build suspense. For example, if you skip from a character facing a minor problem to suddenly being in a life - threatening situation, the reader will wonder what happened in between and be eager to find out.
Most likely. But be aware that while you'll save time in the short - term, the story in Ark can actually be quite interesting and might offer you tips or insights about the game mechanics later on. If you're really in a rush though, and the option is available, then by all means skip it. Just don't be surprised if you encounter something in the game that makes more sense if you had watched the story.
One way to skip ahead in a short story is through a dream sequence or a flashback. This can give the impression of time passing quickly without disrupting the narrative too much.
Yes, you should. A time skip can be a great way to move the story forward quickly. It can skip over dull or unimportant parts and get to the more exciting bits. For example, if your character is going through a long and boring journey, a time skip can take them right to their destination.