In a manhunt game based on a true story, a big challenge is balancing historical accuracy and gameplay. You can't just make it a dull history lesson. Also, presenting the moral and ethical aspects of the real - life story within the game can be difficult. For instance, if the real story involved some controversial actions by the hunters or the hunted, how do you handle that in the game? And then there's the challenge of making the game engaging enough so that players don't get bored with the 'true story' aspect and still enjoy the manhunt mechanics.
Manhunt is purely fictional. The plot and characters are made up to provide an engaging and entertaining narrative rather than being rooted in real events.