Well, a common trope is the 'power - up' scenario. In this game we play fanfiction, a character discovers a new ability or power that they didn't have in the original game. It adds an exciting element to the story. Also, the 'reunion' trope can be popular, where characters who were separated in the game are brought back together in a heartwarming way in the fanfiction.
There could be a character who is a trickster in 'the game we play fanfiction'. They are always playing pranks and causing chaos, which makes for an exciting part of the story. Another interesting character might be the one who is super competitive and will stop at nothing to win the game. And also, the character who is a peacemaker, trying to keep the harmony among the players while they play the game.
One popular theme could be friendship within the context of the game. Characters might form strong bonds as they play together. Another could be competition, like intense rivalries between players in the fanfiction world of 'the game we play'. And also, self - discovery, as the characters learn more about themselves through their experiences in the game.
Well, we could start by deciding on the main character of our worm fanfiction. Maybe it's a super - intelligent worm that can talk. Then we can think about the setting, like a post - apocalyptic world where worms are the rulers.
Well, one way is to sit in a circle. Each person starts by telling a short part of a story, and then the next person continues it. For example, I start with 'Once upon a time, there was a little girl in a forest.' Then the next person adds something like 'She met a strange old man who gave her a magic key.' And it goes on like this.
First, just start with a simple idea. Say, the worm is a superhero worm. Then we can start making up rules for the game. Like every time the worm uses its special power, it has to roll a dice to see if it works or not. That could be a fun way to start the worm fanfiction game.
First, you need to be really familiar with the game. Know the characters, the story, and the rules. Then, think of an interesting concept. It could be something like 'what if this character had a different backstory?' Just start writing and don't worry too much about making it perfect at first.
Maybe you start by setting a time limit for each story, say 5 minutes. Then, players take turns. The person telling the story has to make sure it's completely true. After each story, the other players can rate how interesting or engaging the story was on a scale of 1 - 10. Another way is to have a theme for each round, like 'travel stories' or 'childhood memories', and players must tell a true story related to that theme.
We should first set clear goals in this 'life game' just like in a story. Know what we truly want, whether it's career success, good relationships or personal growth. Then, be brave to take risks. In a story, the characters often face challenges by taking risks. Also, learn from every experience, both good and bad. Just as in a story, each plot twist teaches a lesson.
One way is to turn the story into a role - playing game. For example, if the story has different characters, we can each take on a character role and act out the story as we read it. This way, we are both playing the game and reading the story at the same time.