I'm not sure specifically what 'nyanbinary visual novel' is about as it could be a relatively unknown or new title. It might be a visual novel that features some elements related to 'nyan', which could potentially refer to cats in Japanese culture, and 'binary', which could imply some kind of digital or dual - natured aspect.
Without any official information, it's difficult to determine the main characters. However, it's possible that the visual novel could have a lead character who is on a quest in a world influenced by both 'nyan' and 'binary' elements. There could be supporting characters as well, perhaps some who are more attuned to the 'nyan' side, like cat - themed NPCs, and others who are more related to the 'binary' aspects, such as characters who are experts in a digital or technological field within the story's universe.
No, it's not a popular visual novel. I've rarely heard it mentioned in mainstream discussions about visual novels. It seems to be a relatively unknown or niche title.
Given the rather off - putting title 'higurashi ripping skin visual novel', it's very unlikely to be a popular one. Popular visual novels usually have themes that are more accessible and appealing to a wider audience. A title that implies something as violent as 'ripping skin' would probably not gain much mainstream popularity. It might be some sort of underground or very niche product that only a very specific group of people interested in extreme horror or the like would be into.
No. Visual novel communities generally focus on positive, story - driven and ethical content. The concept of 'no panties visual novel' is inappropriate and not in line with the values that the community promotes.
No. Visual novels should promote positive values. 'Lewd panties visual novel' sounds like it may contain inappropriate or vulgar content, which is not in line with the positive development of the visual novel genre.
It depends. If Bokuten Visual Novel has a clear and easy - to - understand narrative structure, then it would be suitable for beginners. But if it has complex themes or a convoluted plot right from the start, it might be a bit challenging. However, most visual novels try to draw the reader in gradually, so there's a good chance it's beginner - friendly.
Well, if we consider the '1915 visual novel', it may hold significance in terms of cultural representation. In 1915, different cultures were in a state of flux. The visual novel could potentially reflect the cultural values, norms, and challenges of that era. It might show how people interacted, their hopes, and their fears. Also, from a technical aspect, it could mark the use of certain visual or narrative techniques that were new or innovative for visual novels at that time.