One possible reason could be issues related to content guidelines. Maybe some visual novels contained elements that violated Valve's policies on things like excessive violence, offensive language, or inappropriate themes.
On the positive side, it may have forced the visual novel industry to be more self - regulatory. Developers might now be more careful about the content they create and ensure it complies with general ethical and policy standards. However, some smaller or independent developers may have been hit hard as they lost a major platform for distribution. Their visibility and potential revenue streams have decreased significantly.
Steam might be banning visual novels due to various reasons. One could be issues related to inappropriate content like excessive violence or disturbing themes that don't meet their content guidelines. Another reason could be copyright violations within some visual novels. For example, if a visual novel uses unauthorized music or art assets, Steam would take action to protect intellectual property rights.
As of now, I'm not aware of any official Valve visual novels specifically made for mobile devices. Valve has focused more on PC and console gaming, and their main products are action - packed games rather than mobile - optimized visual novels.
One well - known Valve visual novel could be 'Half - Life: Alyx - The VR Chronicles'. It combines the rich lore of the Half - Life universe with a more narrative - driven, visual novel - like experience in VR. Another might be something based on the Portal series, where you could potentially have a visual novel exploring the backstory of Aperture Science and the characters like Chell and GLaDOS.
One well - known Valve visual novel could be 'Half - Life: Alyx - The VR Experience'. It combines Valve's signature immersive world - building with a narrative - driven approach. Another might be related to the 'Portal' universe, though not strictly a traditional visual novel, it has elements that could be considered in a similar vein.
Yes, there are. 'Katawa Shoujo' is a free visual novel. It has an interesting premise and engaging characters. It offers a unique experience in the visual novel world.
For developers, it's a big loss. They lose a major platform to distribute their work, which means less exposure and fewer potential sales. For players, it limits their choices. They can no longer access those visual novels through Steam. Some players might have been looking forward to new releases or updates of their favorite visual novels, and now they won't be able to get them on Steam.
One consequence is that fans of visual novels may be disappointed. They will have less access to this form of entertainment on Sony's platforms. For developers of visual novels, it means a loss of a potential market. They may have to focus more on other platforms or struggle to find ways to get their works noticed without Sony's platform.