First, open Gdevelop. Then, look for the option to create a new project and select the Visual Novel template. After that, you can start adding characters, dialogues, and backgrounds.
Well, you open Construct 2 of course. After that, it's a matter of thinking about the structure of your visual novel. Decide on the number of chapters, characters, and plotlines. Then, start building the basic framework in Construct 2. You can use the built - in functions to create transitions between scenes, like fades or slides. And don't forget to test often as you build to make sure everything is working as expected.
I'm not entirely sure specifically what 'project yuna visual novel' is about as it could be a very niche or independent project. It might be a story - driven experience centered around a character named Yuna, perhaps with elements of adventure, romance, or mystery in a visual novel format.
I don't have information regarding the developers of 'project yuna visual novel'. It could be an indie developer or a small team that hasn't gained wide recognition yet.
I'm not entirely sure as it could be about various things. It might be a visual novel centered around a starship project. Maybe it involves the adventures of the crew on a starship, their exploration of new worlds, or perhaps some sort of conflict they face during their mission in space.
Since it's a 'project greenfields visual novel', it might deal with the concept of a new beginning, just like a greenfield represents an undeveloped area full of potential. The story could be about characters who are starting anew in Greenfields. It could show their struggles, hopes, and dreams as they build their lives in this new place. There might be different story arcs, like some characters trying to develop the land, others dealing with personal growth while in this new environment. The visual aspect would likely play a big role in bringing the Greenfields setting to life, with detailed illustrations of the landscape, buildings, and the people who inhabit it.
Well, 'eternal hour visual novel' could potentially revolve around a unique and otherworldly experience. Maybe it tells the story of characters who are trapped in an 'eternal hour', where time behaves differently. It could be a journey through different dimensions or a psychological exploration of how people would react when faced with such an abnormal time - related situation. This kind of visual novel often uses its visual elements to enhance the atmosphere and immerse the reader in this strange concept.
It could be about various things. Maybe it's a story of love and redemption, or it could be a fantasy adventure. Without actually playing it, it's hard to say for sure.
First, open Gamemaker Studio. Then, create a new project. In the project settings, make sure to set the appropriate resolution for your visual novel. Next, start importing your assets like character sprites, backgrounds, etc. After that, use the built - in scripting language in Gamemaker Studio to code the interactions, dialogues, and story flow of your visual novel.