Cosmic horror web novels often feature elements like vast, unknowable entities from outer space. They create a sense of dread and insignificance in the face of such cosmic forces. For example, the protagonists may discover ancient and powerful beings that defy human understanding, and the settings might include desolate outer - space locations or small, isolated towns where the cosmic horror begins to seep in.
A lesser - known but excellent cosmic horror web novel is 'The Fisherman' by John Langan. It tells the story of two men who go fishing and end up encountering a strange and terrifying entity. The way it builds up the atmosphere of dread and the slow revelation of the cosmic horror is masterful. Another good one is 'The Ballad of Black Tom' which is a reimagining of Lovecraft's work. It gives a new perspective on the cosmic horror genre and has a great narrative that keeps the readers on the edge of their seats.
First, create a unique office setting that has elements of the unknown. For example, an office that exists in a dimension where time and space are distorted. Then, introduce a cosmic horror element like an ancient entity that the office workers unknowingly start to be influenced by. Develop characters who gradually realize the horror around them. Their normal office tasks become intertwined with the fight against this otherworldly horror.
Another great one is 'Annihilation' by Jeff VanderMeer. The story follows a group of women who enter Area X, a place full of strange mutations and ecological oddities. It has a sense of creeping dread and mystery that makes it a top - notch cosmic horror novel. It also explores themes of self - destruction and the unknown in a very unique way.
Well, in most horror genres, the source of fear is something relatable at some level. For example, in a horror movie about a serial killer, we can understand the basic motives of the killer like revenge or madness. But in cosmic horror novels, the sources of horror are often incomprehensible. They might be ancient, alien forces that don't follow the rules of our world. The fear in cosmic horror is not just about being in danger but about the very fabric of our reality being threatened. It's like in 'At the Mountains of Madness', the things the characters discover in Antarctica are so alien and so beyond our normal conceptions that it creates a different kind of horror than a simple ghost story.
One good example is 'The House in Fata Morgana'. It has elements of mystery and the supernatural that are characteristic of cosmic horror. The story unfolds in a way that gradually reveals a world filled with dark secrets and entities that are beyond human comprehension.
One key element is the office environment itself. It should be both familiar and strange at the same time. Another is the cosmic horror entity, which could be a Lovecraftian - like god or an unknowable force. And the fantasy aspect, like magical objects or abilities that the characters might discover within the office. For example, a stapler that can seal portals to other dimensions.
The key features include a blend of cosmic horror which often means a sense of dread related to the infinite and unknowable universe. For example, there could be strange celestial events or dimensions. A succubus is a traditional mythological creature known for her allure and danger. In the visual novel, she would be a central character, perhaps using her charm to manipulate the protagonist. The visual aspect is crucial, with detailed backgrounds and character designs that enhance the overall mood of the cosmic horror and the seductive nature of the succubus.
One characteristic is the sense of the unknown. They often feature entities or forces that are beyond human understanding. For example, in Lovecraft's works, the cosmic entities are so alien that just looking at them or learning about them can drive a person insane. Another is the use of isolation. Characters are usually in remote or desolate places, like in the middle of a dark forest or on a lonely planet. This isolation heightens the sense of dread.