There might have been a situation where laurenzside built a really creepy cemetery in the Sims world. And then, all the Sims in the neighborhood started acting strangely. They would avoid the area during the day but be mysteriously drawn to it at night. This was both strange and a bit scary as it seemed like there was some sort of unseen force at work in the game.
He uses a lot of mystery. For example, he might start a story by only showing a little bit of what's going on, like a strange sound in the dark. This makes the reader or listener wonder what could be making that sound.
Well, there might be a story where a person gets lost in a dark forest at night in a laurenzside scary text story. As they wander, they sense a presence following them. Every rustle of the leaves seems like a threat, and they start to see shadowy figures between the trees.
Laurenzside makes the stories engaging by using a lot of suspense. For example, they might show a Sims character about to enter a dark and mysterious room, and then cut to another scene for a moment, making the viewer wonder what's going to happen when the character finally goes in.
The mystery in them. It keeps readers hooked as they try to figure out what will happen next. For example, when there are unexplained noises or events in the stories, it makes you wonder what's causing them.
In some of these stories, there could be a text chat about a forest at night. A hiker got lost in the forest and used their phone to chat with a friend. As they described their surroundings, they noticed strange shadows moving. The friend on the other end of the chat started to feel a sense of dread too, as if something was watching them through the phone screen.
There's often a protagonist who finds themselves in these terrifying situations. They could be an ordinary person, like a young student or a person just starting a new job.