The 'd7d back story' is quite mysterious as we lack details. It could stand for 'day 7, day' perhaps indicating a story related to a week - like something that happened on the seventh day. Or it could be a made - up term in a fictional world, such as a secret organization in a story where 'd7d' is their code. There are so many possibilities depending on the origin of this term.
To create a great D&D back story, you need to consider your character's goals, motivations, and personality traits. Also, think about the world they come from - its politics, culture, and history. This will give your character more depth and make their story more engaging.
There was a monk who was always a bit of an outcast in his monastery. He was highly skilled in martial arts but had a different view on the monastery's teachings. He believed that the monks should be more involved in the outside world rather than just meditating and training in seclusion. One day, a group of bandits attacked a nearby village. The monk pleaded with the abbot to let the monastery help, but was refused. Frustrated, he left the monastery on his own. As he wandered, he used his skills to help those in need, but was also seen as a rebel by some of his former brethren. His wayward journey is filled with both helping the weak and facing the scorn of the more traditional monks.
Start by thinking about your character's motivations and goals. What drives them to adventure? Also, consider their background, like where they grew up and their family situation.
Well, first think about your character's origin. Were they born in a small village or a big city? Then consider their family. Maybe they had a loving family or were orphaned. For example, if your character is a wizard, perhaps their family was killed by a dark magic user, which led them to study magic to seek revenge. Also, think about their early life experiences, like any significant events or people they met that shaped their personality.
A classic D&D back story could be that your character is a former noble who was exiled due to a false accusation of treason. Now, they roam the land seeking to clear their name and regain their honor. This gives a great motivation for interactions with nobility and quests related to justice.
Sure. A gunsmith in D&D could have been born in a small, war - torn town. His family were all blacksmiths. As he grew up, he saw the inefficiency of traditional weapons against magical foes. So, he started to study and experiment with gunpowder and mechanisms, determined to create weapons that could level the playing field. He might have had to travel far to find rare materials and knowledge, facing many perils on the way, like bandits and magical beasts.
An interesting back story could be that the monk was cursed as a child. A dark sorcerer placed a curse on him that made him sometimes lose control of his inner chi. The monastery took him in, hoping to help him master his condition. But as he grew older, the curse became more unpredictable. One day, during a meditation session, the curse flared up and he accidentally damaged part of the monastery. Ashamed, he ran away, becoming a wayward monk. He now travels, seeking a way to break the curse and atone for his actions.