Some might say 'Moby - Dick' is a candidate. It has long passages about whaling that can be extremely dull. Herman Melville goes into such minute detail about the whaling industry that it can feel like you're reading a textbook rather than a novel. For those who are not interested in maritime adventures in such depth, it can be a tough read.
Some might consider 'The Scarlet Letter' by Nathaniel Hawthorne as one of the worst classic novels. It has a slow - paced plot that can be a bit dull for some readers. The heavy use of symbolism and moralizing can also be off - putting.
Another one could be 'Gulliver's Travels'. While it has some interesting ideas, the constant repetition of Gulliver's adventures in different lands can get boring. After a while, it feels like the same pattern is being repeated over and over again.
In terms of readability, 'Les Misérables' by Victor Hugo can be a bit of a pain. It's extremely long, and Hugo often goes on long tangents about historical and social aspects. While these are important for the overall context, it can make the reading experience quite cumbersome for some.
The most classic novels I recommend are "The Vast Immortal River" and "The Full-time Devouring God", which belong to the Xianxia-Fantasy Immortal Cultivation and Fantasy-Otherworld Continent novels respectively. The plot of these two novels was complicated, the rhythm was tight, and the characters were deeply portrayed. It was fascinating to read. As for the worst, I can't comment on it. After all, everyone's taste and taste in novels are different. However, if he had to choose one, it would be Beast God Bloodline. Although some of the characters and settings in this fantasy sword and magic novel were not bad, the overall plot and description were not satisfactory. I hope you like this fairy's recommendation. Muah ~😗
One of the worst visual novels could be those with extremely poor writing. For example, if the story is full of plot holes and inconsistent character development. Another aspect that makes a visual novel bad is when the art style is unappealing and does not match the tone of the story. Also, if the gameplay mechanics, like decision - making options, are too simplistic or don't lead to meaningful consequences, it can be considered a bad visual novel.
One of the worst graphic novels could be 'All-Star Batman and Robin, the Boy Wonder'. The writing was often criticized for being overly dark and the characterizations were off. For example, Batman was portrayed as a very unlikable and cruel figure, which was a departure from his traditional heroic self. It failed to capture the essence of the Batman universe in a way that fans expected.
Some might consider 'In Another World with My Smartphone' as one of the worst. The plot is quite predictable. The protagonist gets overpowered abilities just because he has a smartphone in the other world, and there's not much depth to the story. It seems more like a series of random events centered around showing off his abilities.
One of the often - criticized Magic: The Gathering novels might be those with overly convoluted plotlines that deviate too much from the core essence of the game. For example, some novels tried to introduce new concepts that were not well - integrated with the existing Magic lore. Another could be the ones with flat characters that lack depth and development throughout the story.
One of the worst could be 'The Circle' by Dave Eggers. It presents a world where a powerful tech company has extreme control over people's lives. The characters lack depth and the plot is rather predictable, failing to fully explore the dystopian elements in an engaging way.