The internet was a virtual world, and there were many differences between it and the real world.
The virtual world on the internet was made up of computer programs and data. People could create virtual characters, objects, and scenes on it to carry out various activities.
The virtual world and the real world were independent of each other. People could freely explore, create, and experience the virtual world without worrying about the restrictions and pressures of the real world.
The virtual world on the internet had unlimited time and space, and could be expanded and shrunk indefinitely. This allowed people to create all kinds of wonderful scenes in the virtual world and even conduct virtual games and transactions.
The virtual world on the internet had many uncertainties and uncertainties. This made the virtual characters and items in the virtual world more realistic and increased the possibility of exploration and discovery.
Although the virtual world on the internet was different from the real world, there were many similarities. The virtual world also had human thoughts and consciousness, so they had to abide by the rules and laws of the virtual world. People needed to be aware of the relationship and influence between the virtual world and the real world in order to make better use of the virtual world.
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One of the popular virtual world novels is 'Ready Player One'. It presents a vivid virtual world filled with various challenges and adventures. Another popular one could be 'Snow Crash', which was quite ahead of its time in exploring virtual world concepts.
Yes," Celebrating Years " took place in a virtual world. The story was set in a distant future era after a large-scale war that led to the destruction of mankind. Human civilization experienced degeneration and reconstruction, entering the era of feudal empires. The Earth had experienced a nuclear explosion and a nuclear winter, causing the landscape and natural landscape to change. Although the Qing Kingdom was fictional, its background in the drama corresponded to the Southern Chen Kingdom. The Southern Chen Dynasty was a short-lived dynasty during the Northern and Southern Dynasties. Therefore, the background of " Celebrating Years " could be said to be the Southern Chen Kingdom during the Northern and Southern Dynasties.
Asuna doesn't die in the virtual world in the light novels. She is a strong - willed character. Even when faced with the perils of the virtual world, she uses her skills and the relationships she has formed to stay alive. For example, her bond with Kirito helps her get through tough situations in the virtual world and ultimately avoid death.
The reason for choosing the virtual world or the real world as the topic of writing depends on one's personal views and preferences. Here are some possible reasons:
Virtual world:
The release of imagination and creativity: In the virtual world, players can freely create, explore, and display their imagination and creativity.
2. Entertainment that is not restricted by time and place: The virtual world allows people to have fun at any time and place without being restricted by time and place in the real world.
3. Social interaction: In the virtual world, people can interact with other players to establish new interpersonal relationships.
4. Business opportunities: Virtual worlds can become carriers of business opportunities such as virtual stores, virtual markets, and virtual economic systems.
In the real world:
Reality and credibility: The real world is something we can perceive and interact with, while the characters and scenes in the virtual world are just fictional. In the real world, we can experience the plot and characters in the story more realistically.
2. Emotional resonance: The objects, characters, and scenes in the real world can trigger our emotional resonance to better understand and experience the emotions in the story.
3. Knowledge acquisition: In the real world, we can obtain knowledge from various books, newspapers, magazines, and the Internet. In the virtual world, we can provide more resources and information.
4. Cultural inheritance: The virtual world can become the carrier of cultural inheritance. People can experience different cultures and traditions in the virtual world.
In summary, choosing the virtual world or the real world as the topic of writing depended on one's personal views and preferences. In any case, writing should focus on authenticity, emotional resonance, and cultural heritage.
One important aspect is world - building. You need to consider the geography, culture, and society of the virtual world. What kind of landscapes does it have? Are there different races or species? What are their values and traditions? Also, think about how the characters interact with this world. Do they have special abilities or tools to navigate it? Another tip is to add some mystery and suspense to keep the readers hooked.
The complexity of world - building can be a huge challenge. You need to think about so many aspects, from the tiniest details of how a virtual flower looks to the grand scale of how different regions are connected. Also, keeping the plot moving in a virtual world can be tricky. Since it's not a real - world setting, it's easy to get lost in creating the world and forget about the story. And finally, making the characters relatable in a virtual world context is not easy.
A characteristic of a virtual world novel is the use of advanced technological concepts. These novels often incorporate ideas like virtual reality interfaces, artificial intelligence within the virtual world, and complex coding systems that govern the virtual environment. They can also have a sense of limitless possibilities. Since it's a virtual world, the author can break the laws of physics and create fantastical elements such as flying islands or sentient digital creatures. And typically, there is a plot that revolves around either the discovery or the exploitation of the virtual world.
The virtual world has a significant impact on web fiction. It provides new settings and themes. For example, many web fictions are set in virtual game worlds, where the rules and characters are unique. This attracts readers who are interested in virtual reality and gaming culture.