It's about a cyberpunk - themed story. It likely involves elements like advanced technology, a dystopian future, and complex characters dealing with various moral and ethical issues.
It's about a cyberpunk - themed story. It usually involves elements like advanced technology, conspiracy, and a world full of moral and ethical dilemmas.
I'm not entirely sure, but it probably has characters who are either part of the technological elite or those fighting against the over - reliance on technology.
I'm not sure specifically as there could be many 'deus ex machina' graphic novels. Generally, 'deus ex machina' refers to a plot device where a seemingly unsolvable problem is suddenly and unexpectedly resolved by some new character, ability or event. The graphic novel might explore this concept in a visual and narrative way, perhaps with a story that has a complex situation that gets resolved in an unexpected, almost miraculous fashion.
Since I don't know the specific 'deus ex machina graphic novel', I can't say for sure. But they could be the typical heroes or heroines you find in graphic novels. It might be a young adventurer, a super - powered being, or a regular person thrust into extraordinary circumstances where a deus ex machina situation occurs around them.
The significance of this graphic novel lies in multiple aspects. Firstly, it serves as a prequel or side - story to the 'Deus Ex: Human Revolution' game, providing additional lore and details. It can introduce new concepts and technologies that are relevant to the game's universe. Secondly, from a marketing perspective, it can promote the game by appealing to a wider range of fans, including those of graphic novels. Moreover, artistically, it showcases unique art styles and interpretations of the game's world, which can be inspiring for other creators in the industry.
The plot often revolves around the themes of cybernetic augmentation and the power struggles in a future world. It likely involves characters dealing with the implications of advanced technology and corporate control, similar to the game.