Well, I'm not entirely sure as it could be some sort of horror - themed or dark story specific to a certain game or niche. Maybe it's about some characters named Fredbear and friends who were abandoned and left in a state of decay, perhaps in a spooky setting like an old amusement park or a derelict building.
In the 'fredbear and friends left to rot story', Fredbear is the key character. His friends, which are not named specifically in the title but are part of the group, are also main characters. They might be a group of characters who were once part of a happy or active scenario. For example, if this is related to a game about an amusement park, they could be the mascots or performers. But now they are the focus of a story about being left behind and decaying, which implies that they have a sad and somewhat spooky fate in this narrative.
The Fredbear back story involves a character from the Five Nights at Freddy's series. Fredbear was an early animatronic. He was part of a family - friendly restaurant concept that eventually led to a lot of mystery and horror elements in the game series. He was often associated with the bite of '87 incident which added to his dark lore.
Crop rot can be a big problem if not managed properly through crop rotation. The times of crop rotation play a role in preventing it. For example, if a field is continuously planted with the same crop, the risk of crop rot diseases increases. By rotating crops at appropriate times, we can break the cycle of these diseases. Maybe a rotation every two years can be effective in some cases.
The 'rot game story' could be about many things. Maybe it's a story where a rot, which could be decay or something corrupt, is spreading in a game world. For example, it might be about a virtual land where a strange rot is affecting the environment, like the plants are withering and the buildings are crumbling. This rot could be caused by an evil force or a mysterious curse within the game's lore.
There was a rot horror game where the player is in a decaying forest. The trees are all rotting from the inside out. The player encounters a small, run - down cabin. Inside, there are strange symbols drawn in what looks like rotten blood on the floor. As the player investigates further, they find a diary that tells of a curse that has befallen this place, causing everything to slowly rot away, including any living thing that stays too long. The player soon realizes that they are not alone, as something large and rotten is lurking outside the cabin.
Since I don't know the exact 'rot game story', I can't say for sure who the main characters are. But they could be adventurers who set out to investigate the source of the rot.
Fredbear's family diner story is quite complex. In this diner, Fredbear and other animatronics were there to entertain the guests, mainly children. But as time passed, there were reports of the animatronics behaving oddly. Some say it could be due to faulty programming, while others believe there was something paranormal involved. This diner is important as it is the origin point for the whole Five Nights at Freddy's concept. It introduced the basic idea of the animatronics and the mystery surrounding them, which was then expanded upon in the subsequent Freddy Fazbear's locations with more animatronics and even more terrifying events.
It's a story that likely involves complex themes. Maybe it's about a journey of self - discovery in a setting that could be decaying or changing, like a paradise in rot. But without reading it, it's hard to say exactly.