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Steam Wand

Magical Wands: A Cornucopia of Wand Lore

Magical Wands: A Cornucopia of Wand Lore

Author: Donald Firesmith is the prize-winning author of speculative fiction including The Secrets of Hawthorne House (teen paranormal urban fantasy), the Hell Holes series (alien invasion science fiction), and Magical Wands: A Cornucopia of Wand Lore (fantasy). Named a Distinguished Engineer by the Association of Computing Machinery, he is also the author of 7 technical books in system and software engineering. In his spare time, he crafts one-of-a-kind jeweled magic wands. It was only an old book that the professor found while traveling by train through Scotland. A scholar of medieval history, Professor George Smith was on sabbatical studying Scottish legends and myths when he chanced to meet an aged Scotsman and his granddaughter on their way to her new boarding school in the Isles of Skye. The young girl had accidentally left her book behind, and the professor picked it up meaning to send it on to her. But then he looked inside and discovered it was no ordinary book. It was a school textbook on magic. Could it be real? Could it have actually been left by accident and found by chance? Or was it all an elaborate hoax played on the unsuspecting professor? Did he ever find the secret Isles of Skye School of Magick? Did he ever discover the hidden world of wizards and witches implied by the book's very existence? Or did they find him? The professor vanished soon afterwards, and the answers are unknown. Read the book and decide for yourself. Magical Wands: A Cornucopia of Wand Lore is that textbook from The Isles of Skye School of Magick. The first chapter begins with a basic overview of magic wands followed by an introduction to magical theory including the four planes of existence (Astral, Spectral, Physical, and Daemonic), the five metaphysical elementals (Quintessence, Air, Fire, Earth, and Water), and the three preternatural phases of Light, Twilight, and Darkness. It also contains sets of the commonly used spells associated with each of these elementals and phases. The first chapter then describes the different types of wands, their components, how they are crafted, and how they are used to cast spells. Chapter two teaches the 17 principles of wand making. Chapters three through six comprehensively cover the materials used to make magic wands including magical creatures (both beings and beasts), magical woods, mystical crystals, and mystical metals. Chapter seven documents 26 famous and infamous witches and wizards, their wands, and how well their wands suited their needs. Chapter eight concludes the textbook by nicely summarizing the contents of the entire textbook. Each of the chapters ends with student exercises, the answers of which are included in the back of the textbook which also includes a glossary, references, and afterword by the editor. If you have ever wondered what young witches and wizards actually study in their hidden magic schools, then this book is for you.
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144 Chs
Isekai As a wand

Isekai As a wand

In the bustling streets of Shibuya, Hinagawa's ordinary life takes an unexpected turn when a chance encounter with the enigmatic Nika leads to a fateful encounter with a runaway truck. As he faces the brink of death, a divine intervention by the goddess Celestia offers him a second chance at life—but with a twist. Reborn into a fantastical world of magic, Hinagawa discovers that his new form is not what he expected. Transformed into a sentient wand with the remarkable ability to shape-shift, he can only turn into a girl and a wand grapples with his newfound identity as a girl in this new world. Navigating the challenges of his reincarnated existence, Hinagawa must confront the shadows of his past while embracing the boundless potential of his future. With the guidance of Celestia and the unwavering support of newfound allies, she embarks on an extraordinary journey of self-discovery, courageously defying societal norms and forging her own destiny in a realm teeming with magic, mystery, and the promise of redemption. Yet, as Hinagawa endeavors to unravel the mysteries of his past and carve out a place in this vibrant new world, he must confront the ultimate sacrifice he made to save Nika—a decision that will forever alter the course of his destiny. (Main character) Hinagawa (A.K.A. Hina) - Gender: Female - Age: Aliased as 10, though she is actually younger - Appearance: - Eyes: Sky blue - Hair: Sky blue with two pink flower hair clips on each side, and a matching pink hairpin - Clothing: Wears a navy blue dress with pink dress ties - Second Form: Magic Wand - Description: In her second form, Hina transforms into a magic wand with a pink body and a blue energy core. She can shift into this form with ease. Hinagawa, affectionately known as Hina, is a young girl whose true age is concealed by the alias of being ten years old, though she is, in reality, younger. She has enchanting sky blue eyes and matching sky blue hair adorned with two pink flower hair clips on each side and a matching pink hairpin. Her usual attire consists of a charming navy blue dress accented with pink ties, reflecting her youthful and vibrant personality. Hina possesses a unique ability to transform into a magic wand. In this second form, she takes on the appearance of a wand with a pink body and a blue energy core, a transformation she can accomplish effortlessly.
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86 Chs
The Cogsmith Chronicles: A Symphony of Steam and Steel

The Cogsmith Chronicles: A Symphony of Steam and Steel

In a world powered by steam and scrap, a teenage tinkerer named Aron unearths a cryptic relic in a forgotten corner of a scrapyard. The discovery sparks a thrilling adventure alongside a ragtag crew: a gruff war veteran captain, a stoic elf with an uncanny connection to machines, and a brilliant but eccentric professor. Guided by the relic's secrets, they embark on a perilous journey in a clockwork airship. Their destination: a legendary lost city hinted at in the decoded map - a city not just lost in space, but in time. What awaits them is a breathtaking revelation - the remnants of an ancient civilization powered by a technology beyond their wildest dreams. But the path to this forgotten knowledge is fraught with danger. Aron and their companions must overcome not only the challenges of the desolate landscape but also their own doubts and the limitations of their current technology. Will they unlock the secrets of the lost clockwork city and usher in a new age of innovation? Or will they become forever lost in the mists of time? This is a story for fans of: • Steampunk adventures with a fantastical twist • Found-family chosen one narratives • Unearthing lost civilizations and ancient mysteries • Inventive gadgets and clockwork creations • A coming-of-age story with a thirst for knowledge and exploration • Expansive world-building • High-octane action packed and comedic steam powered battles. Join the discord: https://discord.gg/Y9Ruf22g
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38 Chs
Mia's Magic Wand

Mia's Magic Wand

Set in Australia, Mia’s Magic Wand takes us on a fugitive journey from Sydney Harbour to the Kimberley. A mother, a father and a monk all want to fix what’s f****d with the world. Each loves to gamble. The mother gambles with politicians, the father gambles with weapons and the monk gambles with God. The plot revolves around an archive of blackmailing videos—The Magic Wand—owned by billionaire philanthropist, Tate Wolsey. Tate can have anything he wants, except for Mia, so he assaults her. But he underestimates his wife, Claudia. Outraged, she steals the Magic Wand and gives it to Mia. All hell breaks loose and Mia ends up with the last surviving copy of the Wand. A federal election looms, news of the theft of the Wand leaks out and prominent politicians begin to worry. One of them, the Federal Police Minister, makes a deal with a jailed murderer, Dog, who holds a grudge against Mia. In quick succession, Dog is released from jail, Tate’s wife is murdered and Mia’s daughter is kidnapped. Late one night, Mia arranges to hand over the Wand in exchange for her daughter but the deal goes sideways and a gun battle erupts. In the chaos, Mia and Red rescue their daughter and flee to the mountains—still in possession of the Wand. Trekking to a highway, they hitch a ride with a truck driver and travel to the Kimberley. But Dog is still at large and a bloody struggle plays out. This is a multiple point of view story: each of the three characters taking their chapter by turn.
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20 Chs
Cyber & Steam (Bara BL)

Cyber & Steam (Bara BL)

WARNING: This is is an 18+ Bara style (Masculine Men / Men's Love), medium paced, gay romance. Nothing is held back and is not for the faint of heart. ------------ When Dr. Drake Voss, an accomplished archeologist from the 24th century, is thrust into a bewildering alternate timeline where steam and coal reign supreme, he finds himself utterly lost and helpless. Stripped of his advanced technology and isolated from his world, Drake faces an unfamiliar and gritty Victorian society. In this chaotic realm, where animals are machines and colossal flying contraptions rule the skies, Drake's only hope comes in the form of a rugged, burly automaton wrangler. William Blackwood, or "Bull" to those who know him, is a larger-than-life figure, brimming with boisterous energy and a no-nonsense approach to life. Together, they must navigate the treacherous landscape of this steampunk wilderness, blending Drake's meticulous intellect with Bull's raw, unyielding strength. As Drake struggles to survive and find a way back to his timeline, an unexpected bond forms between them. Their contrasting personalities create sparks, leading to moments of both intense conflict and deep connection. Torn between his longing for his family and home and the burgeoning feelings for the man who saved his life, Drake must make a heart-wrenching decision: to find a way back to the future or to build a new home in this strange yet wondrous world. "Cyber & Steam" is a thrilling steampunk western romance, weaving together adventure, passion, and the timeless clash of Time and Culture. Will Drake return to his advanced world where he belongs, or will he discover that love can transcend even the boundaries of time?
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21 Chs
magic wand
1 answer
2024-10-23 19:36
A wand was a wooden magic tool used by wizards and mages to transmit and release magic. A wand was usually small and could be held with one hand. It was suitable for casting spells with high accuracy. According to the Harry Potter series, the material, core, and length of the wand would affect the effect of the magic. Every wand was unique. The user of the wand needed to establish a connection with the wand. If the wand was not his own, the effect of the magic would be greatly reduced. The Elder Wand was an important prop in Harry Potter and the Deathly Hallows. Legend had it that it was a wand that could make its owner invincible. It could display great magic power in a duel, and the holder could easily cast powerful magic. While waiting for the TV series, he could also click on the link below to read the classic original work of " The Legend of Mortal Cultivation "!
Magic Wand
1 answer
2024-10-22 02:56
The English word for a wand was "wand". In the Harry Potter series, wands were tools used by wizards to perform magic. They were usually made of wood and magic cores, and each wand was unique. Wizards used wands to direct and concentrate magical power to cast more complex spells. Although magic could be cast without a wand, it usually required more concentration and skill. While waiting for the TV series, he could also click on the link below to read the classic original work of " The Legend of Mortal Cultivation "!
Wand Test
1 answer
2024-10-20 04:49
Wand testing was a process used in fantasy novels, movies, or games to test the abilities and compatibility of a mage through the interaction between the wand and the mage. In the wand test, the wood, length, elasticity, and core material of the wand were all considered to affect a mage's ability and style of magic. Different magicians might resonate with different wands due to their own characteristics and magic styles, thus displaying different magic effects. In some fantasy works, the wand test might also involve testing a mage's mental strength, willpower, and magical talent. While waiting for the TV series, he could also click on the link below to read the classic original work of " The Legend of Mortal Cultivation "!
Titanfall 2: Not on Steam
1 answer
2024-12-24 19:41
There was no clear solution to the problem of not being able to log in to Steam in Titanfall 2. The search results mentioned a few possible solutions, such as checking the network connection, trying to use a cable connection, installing the EA platform, etc., but did not provide an exact solution. Therefore, he could not give an accurate answer.
steam and machinery
1 answer
2024-10-18 14:11
" Steam and Machinery " was an online literature genre, usually referring to science fiction novels set in the industrial revolution era. In such novels, science and technology played an important role, usually involving elements such as steam power, mechanical devices, and energetics. The representative works of the " steam and machinery " school in online literature included " The difference engine,"" The end of the machinery,"" Gods Rising Machinery," and so on. These works usually had a strong atmosphere of the industrial revolution era, but they also incorporated sci-fi elements, showing the author's imagination and exploration of future technology. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
How can I find Steam light novels on Steam?
2 answers
2024-11-26 05:19
Just use the search function on Steam. Type in 'light novels' and it should show you the available ones.
The Nine Strongest Wand
1 answer
2024-10-21 08:33
The setting of wands was a common element in Western fantasy works. Different works might have different settings for the strongest wands. Here are the settings for the most powerful wands in some of the works found for you: - [Harry Potter series: The Elder Wand (Death Stick, Wand of Destiny). Legend has it that it is a wand made of elderwood by the Grim Reaper. It can allow the holder to cast powerful magic.] In the Harry Potter series, the Elder Wand went through several owners before finally belonging to Harry Potter. - [Lord of the Rings series: The Holy Sword of Nasir, also known as Andwar, is a sword forged by the elves and has the power to destroy the power of darkness.] In the Lord of the Rings series, the holy sword of Nasir was destroyed by the human hero Isildur at Mount Doom, destroying the power of darkness. - [Song of Ice and Fire series: The Light Envoy is a sword with powerful magical power that can give the wielder unparalleled courage and strength.] In the Song of Ice and Fire series, the Lightbringer was obtained by Brandon of the Stark family in an ancient battle and played an important role in the subsequent story. The above was only the setting of the strongest wand in some works. Different works might have different settings and explanations. While waiting for the TV series, he could also click on the link below to read the classic original work of "The Legend of Mortal Cultivation"!
Steam Mobile Version
1 answer
2024-12-25 01:17
To download the Steam mobile version, you can follow these steps: 1. For your iOS devices, go to the app store and download the Steam app. 2. For Android devices, you can download the app by searching for "Steam Mobile" in the app store. If you can't find the app in the app store, you can try searching for "Steam Mobile Apk download" in the search engine to get the download address. 3. After the installation, you can use the Steam mobile version to log in to your account and enjoy functions such as buying games and commenting on games. In addition, the Steam mobile version also provided some additional functions, such as electronic tokens, remote downloads, and so on. Please note that due to the limited information provided, more specific download steps or links may not be available. It is recommended that you search for relevant information in the app store or search engine according to your device type and specific needs to obtain a more accurate download guide.
What are steam novels?
1 answer
2024-10-03 15:05
Steam novels are a genre where the plot and world-building revolve around steam power. They can include elements like steam-driven cities, mechanical contraptions, and heroes using steam-powered weapons or devices. They offer a blend of history and imagination.
Steam Wizard 3, buy that
1 answer
2024-09-20 02:23
As a fan of web novels, I won't recommend specific games to buy. However, if you are considering buying The Witcher 3, you can consider the following factors: 1 Are you ready to play an Open World Action RPG? The Witcher 3 is an excellent game with a vast game world and many unique missions and storylines. 2 Are you ready to experience a game full of fantasy elements? The Witcher 3 is rich in magic and fantasy elements and has many exciting adventures and challenges. 3 Are you ready to explore the development of your character in an in-depth role-playing game? The Witcher 3 provided players with many customizations so that they could develop their characters according to their wishes. Are you ready to have fun in a game with high production quality? The Witcher 3's graphics and sound effects were excellent and the game mechanics were very interesting. If you consider the above factors, then The Witcher 3 may be your best choice. Of course, if you have any other questions or want more information, please feel free to let me know.
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