The rules of the game were as follows: The game was composed of two players, one player showed the military flag in the military chess game, and the other player played the game. The pieces on each side would be turned over and placed in the center of the board. The right side would have a red flag and the left side would have a white flag. At the beginning, each side of the game was placed in the same pattern as the corner of Richard's chessboard. Each game had to be turned over to launch an attack, and each game was not allowed to be turned over multiple times, otherwise it would be considered cheating. Each time the two sides move, they must attack the two sides of the chess pieces surrounded by other chess pieces, or move to subdue the other chess pieces to win the game. The position of the chess piece was not allowed to be repeated, otherwise it would be considered cheating. If the face of the turned chess piece was a white flag, the white chess piece would be used to launch an attack and place a piece. If the face of the turned chess piece was a red flag, the red chess piece would be used to launch an attack and place a piece. When all the chess pieces were placed, the flag must be placed in a position where it could be attacked. When the number of turns reached the specified conditions, the game ended. The specific rules and winning conditions may vary according to different military chess games.
In the end, Hua Qiangu and Bai Zihua were drawn together. In Hua Qiangu, Hua Qiangu was a very beautiful girl and Bai Zihua was a very handsome man. The two of them were attracted to each other at first, but as time passed, there were many contradictions and differences between the two of them. In the end, at the climax of the plot, Hua Qiangu chose to leave Bai Zihua. Bai Zihua was deeply aware of his mistake and tried his best to save Hua Qiangu. At the end of the novel, the two of them finally came together to resolve their misunderstandings and differences and become each other's partners.
The strategy for turning over the military chess game included the following points:
1. At the beginning of the game, try to occupy as many camps as possible, especially the middle camp, to block the other party's actions and provide convenience for yourself.
2. When playing chess, you can choose to play chess in the position where the two big pieces of your side radiate at the same time. This way, even if the other side plays chess next to one of the big pieces, the other big piece can also kill.
3. If the boss of the enemy was the commander and there was a kid of the enemy beside him, he could let the kid enter the camp. The commander could hide in a place only two steps away from the turning point. At the same time, he could ensure that the turned pieces could not escape quickly. In this way, the commander could safely kill and kill without being intimidated by the bomb.
4. When flipping the board and moving the camp, you can choose to flip the board next to the regiment commander, hoping to flip the pieces on your side to help your side occupy more camps.
5. When the opponent enters the middle camp, you need to choose a suitable position to prevent the other party from entering the camp you want to occupy from the middle camp, thus sealing your pieces or killing your pieces.
6. Don't play chess around the opponent's high-level chess pieces, such as the commander, commander, or bomb. Once your chess piece is played, there will be a delay in your escape. If you play, you can only wait for death.
7. In the early stages, one should not pursue the number of chess pieces, but try to clear as many mines as possible. This was because the engineers were the only chess pieces that could travel on the rails. They were very mobile and could launch a surprise attack in the later stages. The enemy's flag might not be protected.
8. Don't ignore the life and death of the kid. Pay attention to the platoon leader, company commander, and other chess pieces, because their existence will affect the winning rate.
In summary, the above are some strategies for military chess. I hope it will be helpful to you.
Plum Blossom Manual Chess Manual Chess Precepts are: 1. If the situation is stable, the car will go out from both sides. The carriage stood in front of the river, and the horse blocked the road behind it. Cannon emergency often action, sergeant must be friendly with each other. The elephant's eye is deeply blocked, and the center of the eye is completely blocked. Shi Chengfang fired artillery and attacked the enemy on both sides of the river. I advise you to use this method to catch the general. 2. Broken Car Style: One car in the middle camp, mandarin ducks on horseback attack. A car stood on the river, in the middle…
An example of a play script about chess is as follows:
Script Title: Chess Master
[Setting: A large indoor playground]
Character:
The male lead was a chess master who was over 50 years old but was still world-class.
The female protagonist was a young girl who was very interested in chess and hoped to become a chess master.
The third was a young man who had no interest in chess.
The tourists of the amusement park were a group of young people who were interested in chess.
Plot summary:
The male lead was a chess master who met the female lead in a game. The female lead was very interested in chess and asked the male lead for advice. The male lead taught her how to think about her next move and told her that chess was a game that required constant practice and thought.
The attendant at the amusement park had no interest in chess. He saw the male and female protagonists playing chess and tried to stop their development. He suggested a game to the heroine, but the heroine was not interested, so she decided to play with the tourists in the amusement park.
In the game, the female protagonist and the visitors showed off their excellent chess skills. They kept challenging the male protagonist, and finally the male protagonist was forced to show off his chess skills. In this game, the male and female protagonists developed a true friendship and a chance to learn from each other.
In the end, the male protagonist invited the female protagonist to participate in his next competition, and the female protagonist also decided to accept the invitation. In the game, the female lead once again displayed her outstanding chess skills and won the game. The male protagonist was also happy to see the female protagonist become a real chess master.
Ending:
At the end, the hero and heroine returned to their home together. The hero showed the heroine his chess board and the heroine showed her chess books. Together, they began their journey in chess and continued to learn and explore the game that required constant practice and thought.
The above is a simple play script that can be modified and created according to your own needs.
The format of the chess book in Chu-Han Chess was uncertain because the novel did not give a specific name or description of the chess book. However, according to some of the descriptions in the novel, it could be speculated that the Go book might be a document similar to the Go book, which contained the Go game and strategies as well as the author's analysis and opinions. It was also possible that the chess book was a rule book for a card game similar to a chess manual, but this was just a fictional element in the novel.
Here are a few recommended dark novels with the main character as a chess piece:
1. " Extreme Corpse Cold ": This urban supernatural dark novel tells the story of a protagonist who became a super mastermind behind the scenes. His actions and thoughts were hard to believe because he had never shown his true self.
2. " Gu Zhenren ": The male protagonist of this novel is a nine-tailed fox with profound magical power. He pursues freedom, indifference, and no desire.
3. The protagonist became a mental patient with dual personalities due to his unfortunate childhood. He was cold, intelligent, bloody, and cruel, becoming one of the most dangerous criminals in the world.
4. " Seven Chess ": This light novel described the story of the owners of seven chess pieces fighting for the throne. The male protagonist was a knight, and the female protagonist was a demon king.
These novels all had dark plots, and the main characters were all part of the chess pieces. They showed the cold, cruel, and heartless characteristics of the protagonists, as well as their actions in killing and scheming. These novels had relatively high ratings and were recommended as excellent dark novels.
The military chessboard consisted of railway lines and highway lines. Each side had 5 camps, 23 military stations (25 in the game), and 2 headquarters. The railway on the chessboard was the fast line of the chess pieces. The number of steps that the chess pieces could take in a straight line was unlimited (except for the engineer, the other chess pieces were not allowed to turn). The road was the slow moving path of the chess pieces, and they could only move one step at a time. The camp was a protected area for the chess pieces. The chess pieces in the camp could be protected from the attacks of any other chess pieces. Each side had five camps. There were two main camps. One of them had to be used to place the military flag, and the other could be used to place any other chess pieces. The chess pieces that entered the main camp could not be moved.
The rules of military and open chess were as follows: When playing open chess, the pieces face up, and both sides directly fight. The size of the chess pieces was determined according to their military ranks. From the highest to the lowest, they were commander, commander, division commander, brigade commander, regiment commander, battalion commander, company commander, platoon leader, and engineer. When a small chess piece meets a big chess piece, it will be eaten, and when the same chess piece meets, it will perish together. Any chess piece could eat the flag. Except for the engineers and bombs, the mines could eat other chess pieces. When the bomb met any chess piece, they would die together. The rules of victory and defeat were to destroy all the moving chess pieces of the opponent or eat the flag of the opponent.