One example is Tom. After mitral valve repair, his heart - related symptoms disappeared, and he could climb stairs without getting out of breath. Simple as that.
Sure. There was a patient, John. He had mitral valve problems for years, always feeling tired and short of breath. After the mitral valve repair, he could walk long distances without getting tired. His quality of life improved significantly.
It contributes by enriching the lore. It fills in gaps in the stories of the games, making the overall Valve franchise more cohesive. For instance, it might explain how a certain character came to be or what led to a particular event in the game's history.
Typically, a 7-story wood building will need a sprinkler. Fire safety regulations usually mandate this to protect occupants and the structure. The height and material of the building increase the fire hazard, making a sprinkler system necessary.
Well, the Valve Index top stories might include updates on VR experiences. This could involve new immersive environments created for the Valve Index. It may also cover stories about developers who are using the Valve Index's unique features, such as its high - fidelity tracking, to create innovative gameplay mechanics. Additionally, stories about VR events that showcase the Valve Index could be among the top ones.
It's hard to say. Valve's plans for TF2 comics could be influenced by various factors like resources, market demand, and their overall development strategy. We'll just have to wait and see.
Valve tells stories through a combination of detailed character development, engaging plotlines, and clever use of environmental storytelling. Their games offer multiple layers of narrative that unfold as players progress.
As of now, I'm not aware of any official Valve visual novels specifically made for mobile devices. Valve has focused more on PC and console gaming, and their main products are action - packed games rather than mobile - optimized visual novels.