Start by creating interesting and diverse characters. Make their personalities and backstories engaging. Also, come up with unique and exciting scenarios for the dates.
First, you need to come up with an interesting story and characters. Then, decide on the art style and graphics. After that, program the interactions and choices for the players.
In a 'bts dating sim visual novel', it's all about creating a virtual dating experience with BTS. The game would start by perhaps allowing you to choose which BTS member you want to interact with. Then, as you progress, you'll encounter different situations. For example, you might go to a concert with the member, or have a picnic in a park. The choices you make during these events will determine the direction of the relationship in the story. It's a creative way for fans to feel closer to the BTS members in a fictional world.
A dating sim mainly focuses on building romantic relationships. It often has gameplay elements centered around dating, like choosing where to go on a date. A visual novel, on the other hand, is more about the story. It may have various themes, not just romance, and the gameplay is more about making choices that affect the plot's progression.
Well, one key feature is the character development. You get to know the characters deeply through dialogues and events. Another is the branching storylines. Depending on your choices, the story can take different directions. And the art style is also important. It usually has nice, detailed graphics to draw you into the game world.
It depends on your interests and skills. If you enjoy complex storytelling and character development, a visual novel might be better. But if you like focusing on relationships and choices, a dating sim could be the way to go.
One popular title could be 'Mystic Messenger' which has some elements that can be related to a furry dating sim visual novel in terms of the dating simulation and character interaction aspects. However, it's not strictly a furry one but has some similarities in the gameplay mechanics.