My best first - time DM experience was when my players got really into the role - playing aspect. They were fully immersed in their characters, and it made the whole session come alive. I felt like I had created a world that they truly wanted to be a part of.
Involve those players more in the story - building process. Maybe they are being disruptive because they feel left out. Ask for their ideas about certain plot points or characters. For example, say 'You guys seem really eager to contribute. How about you help me design the next villain?'. This way, they feel included and are more likely to let the DM tell the story as well.
One Tumblr DM horror story I heard was about a user who received a series of anonymous DMs. The messages started with simple, creepy statements like 'I'm watching you.' As time went on, the messages became more detailed, mentioning things only the user thought they knew. It turned out to be an ex - friend who had hacked into another account to stalk and scare them.
One funny DM story I have is when I was playing an online game. A player DMed me asking for help with a quest. But instead of just asking straightforwardly, they sent me a long, rambling message filled with misspelled words and hilarious emojis. It took me a while to figure out what they actually needed.
A great dm story involved a world where time was out of order. The dm crafted a complex plot where the players had to jump between different time periods to fix a time - rift. This required them to adapt to different historical settings, cultures, and challenges. It was not only a test of their in - game skills but also their knowledge of history and ability to think on their feet.
A startup had a dm success story when they used direct messaging to connect with potential investors. They crafted compelling pitches in their dms, highlighting their unique value proposition. Through continuous and effective communication in dms, they managed to secure the necessary funding. This allowed them to grow their business, hire more staff, and develop their product. Dm was a crucial tool in their journey to success as it provided a direct line of communication to key decision - makers.
No, you can't. Usually, the platform's settings don't allow direct messaging on stories for various reasons like privacy and maintaining the focus on the story content itself.
One of my first - time DM stories was when I completely messed up the encounter balance. I threw a horde of super - strong monsters at a low - level party. It was chaos! But the players were really good sports and we all ended up laughing about it.