One common element is the sense of mystery. The darkness of the cavern hides many things that are unknown. Another is the feeling of isolation. When you're in a cavern, you're cut off from the outside world. Danger is also a common element, like the possibility of getting lost or encountering unstable rocks.
Yes, it can be very dangerous. Collapsing a cavern without proper knowledge and planning can lead to cave - ins, which might harm people nearby. And the fact that there's a ghost story associated with it doesn't change the physical risks.
A 'dark cavern story' might involve a hermit who lived in a dark cavern for years. People thought the cavern was haunted, but the hermit knew it was just a place full of natural mysteries. He would often see bats flying around at night and the dripping water creating an otherworldly sound. He felt a strange connection to the cavern, as if it was protecting him from the outside world.
It's a great show. The story of 'Wayward Pines' is full of mystery. There are strange happenings in the town and the characters are constantly trying to figure out what's really going on. The setting is really unique and it keeps you on the edge of your seat.
Since I don't know the specific 'wayward novel', I can't say for sure who the main characters are. It could be a young person who is the focus of the waywardness.
Well, 'wayward' can imply a sense of being off - track or not conforming to norms. So a 'wayward novel' might center around a protagonist who defies the normal rules of society, their family, or their own self - imposed limitations. It could be set in a variety of settings, from a small town where the wayward character stands out, to a big city full of chaos that the character thrives in. The plot could involve the character's attempts to find their true self while constantly being at odds with the world around them.
I don't have the specific number at hand. You might want to look at comic book catalogs or contact the publisher to get the accurate count of Wayward comic books available.
One common element is the feeling of isolation. When you're in a boat in a dark cavern, you're cut off from the outside world. Another is the use of limited light sources, like a lantern on the boat. This creates a contrast between the small pool of light and the vast darkness around. Strange geological formations in the cavern, such as narrow passages or large open chambers, are also common. And often there's a goal or purpose for the boat ride, like finding an exit or looking for something that was lost in the cavern long ago.
The plot could involve a group of adventurers taking a boat ride in a dark cavern. They might encounter strange creatures like glowing fish or bats. There could be hidden passages and they may be in search of a lost treasure.