Well, 'equilibrium visual novel' could potentially be a story-driven experience. Maybe it tells a tale where the characters are constantly striving to find equilibrium in a world filled with chaos. It could involve moral, emotional, or physical equilibrium. For example, the main character might be in a situation where they have to balance their own desires against the greater good of their community, and the visual novel would unfold this struggle through its narrative, art, and character interactions.
It's hard to give an exact length. It depends on how you play and how much time you spend on each part. You could look for player reviews or guides for a better estimate.
The length of a 2.2-story HSR can vary depending on many factors, such as the design and specific requirements. But typically, it could be around a certain range. Without more details, it's hard to give an exact measurement.
Well, 'hsr pure fiction' could be many things. If 'hsr' stands for something in a particular genre or field, then 'pure fiction' implies that it's a made - up story within that framework. For example, if 'hsr' is related to a game or a movie universe, 'pure fiction' means it's a fictional narrative that doesn't adhere to real - world facts but is created solely for the purpose of entertainment within that fictional realm.
Well, the length of HSR stories can be quite diverse. It depends on the author's style and the complexity of the plot. Generally, they can range from 5,000 to 20,000 words or even more.
Another theme is the impact of one's actions on the overall equilibrium of the galaxy. For example, a character's decision to use the Force in a certain way can either tip the balance towards chaos or order. It's about how individual choices matter in a much larger context.