Mortal Engines is not classified as a graphic novel. It's a type of literary fiction that relies on descriptive language to bring the story to life for the readers. Unlike graphic novels that heavily feature images to convey the plot, Mortal Engines uses words to paint vivid pictures in the reader's mind.
Well, the 'Mortal Engines Graphic Novel' presents a unique world. In this world, there are huge, mobile cities that move around devouring smaller settlements for their parts and resources. It's a world full of action and adventure. The graphic novel format allows for some really cool visual interpretations of the various machines, characters, and the desolate landscapes. There are heroes and villains, and the story follows their quests and battles in this very different kind of world.
The Mortal Engines novels are mainly focused on the post - apocalyptic world, the power struggles, and the adventures of the main characters. While they do have a diverse range of characters, there isn't a very prominent lesbian character arc that stands out. Maybe some minor characters could potentially be seen as having such relationships if one reads between the lines. For example, two female characters who have a very close bond might be speculated to have more than just a friendship, but this is not clearly stated in the text.
One of the best is Unity. It has a large community, so there are tons of resources and tutorials available for creating story - based games. It also has a wide range of tools for character animation, level design, and scripting which are all crucial for bringing stories to life in a game. Another great one is Unreal Engine. It offers high - quality graphics capabilities that can enhance the visual storytelling. The Blueprint visual scripting system in Unreal Engine makes it relatively easy for non - programmers to create gameplay mechanics and story elements.
There's Hester Shaw, a fierce and determined character. She plays a significant role in the story, often being at the center of the action. And, as I mentioned before, Tom Natsworthy is also a main character. Their paths cross and they face various challenges together in the world of the 'Mortal Engines Graphic Novel'.
Unity. It's versatile and used widely in the industry. You can use it to create various types of story - based games, from 2D side - scrollers to 3D open - world adventures. Its asset store is filled with useful resources for story elements like character models, sound effects, and background music. Plus, the ability to export to multiple platforms means your story - driven game can reach a wide audience.
Another interesting fan fiction idea could be a what - if scenario. What if Tom Natsworthy hadn't met Hester Shaw? How would the story of the Mortal Engines have unfolded differently? This could lead to a completely different chain of events and power dynamics among the traction cities.
I don't have the specific number at hand. To find out how much the Mortal Engines novel made, you could look at official financial reports or industry analyses that focus on book sales.
Yes, Ren'Py is free. It's open - source and has a large community that offers support and resources. You can create great visual novels with it without spending a dime.