The Mad Max game has a story, but it might seem like 'no story' to some players. The overall narrative is quite loose. It doesn't force the player to follow a strict sequence of events. Instead, it lets the player create their own experiences within the game world. So, while there is a story framework, it's not as prominent as in other games.
The Mad Max game is set in a post - apocalyptic world. You play as Max, a lone survivor. The story involves Max's struggle for survival, his battles against various gangs that control the wastelands. He also searches for resources like water, fuel, and parts to upgrade his vehicle, the Magnum Opus. Max has to face off against powerful warlords while also dealing with the harsh environment.
The perception of the story being 'bad' is subjective. The Mad Max game's story has its own charm. It does a decent job of portraying the harshness of the post - apocalyptic world and Mad Max's struggle within it. But compared to more story - driven games, it may fall short. The story doesn't always do a great job of making you care deeply about the characters or the outcome. But for those who are more interested in the gameplay mechanics like vehicular combat and exploration, the story might not be as big of a deal.
The Mad Max story game typically lasts around 18 to 22 hours. However, this can change based on how quickly you progress through the missions and if you take the time to discover all the hidden content and extras.
The bats in the Mad Max game might be part of the post - apocalyptic ecosystem. They could be a threat to Max as he travels through the desolate wasteland. Maybe they are carriers of some disease or they just attack in swarms when Max gets too close to their nesting areas.
One reason the story in the Mad Max game could be bad is that the character development is weak. Without well - developed characters, it's hard for the story to be interesting. Also, if the story's pacing is off, like it's too slow in parts and then rushes at the end, that can make it a bad story. For example, if important events are not properly foreshadowed or if the transitions between different parts of the story are abrupt, it can leave the player feeling confused and disengaged.
The bat story in the Mad Max game could involve them being a nuisance. They might fly around and disrupt Max's attempts to scavenge for resources. For instance, when he is trying to search through an old building, the bats could swoop down and make it difficult for him to focus on finding useful items.
They probably say so because the main focus of the Mad Max game is on the open - world mechanics. You spend a lot of time driving around, scavenging, and fighting. The story elements are not as developed or emphasized as in other games. So for those who are used to story - heavy games, it may seem like there's no story at all.