Since I'm not familiar with this graphic novel, it's all speculation. However, the title gives a very vivid and somewhat dark image. It might deal with themes of trauma. The 'lead in the head' could be a metaphor for a past event or situation that has left a lasting, heavy mark on the protagonist's mind. Maybe it's about a character trying to come to terms with this internal 'lead' and move forward in their life through the story told in the graphic novel.
I'm not sure specifically as there could be many novels with this name. It might be about a character who is a liar and the consequences or stories that unfold due to their lying.
Liar Liar does have a manga. It presents the story in a visual format that might offer different perspectives and details compared to other adaptations.
A visual novel named 'liar liar' might be about a journey of self - discovery for the characters in the face of lies. It could start with a simple situation where a character discovers that someone has been lying to them. As the story progresses, more lies are uncovered, and this could lead to complex relationships and plot twists. For example, a character might lie to protect someone they love, but that lie ends up causing more problems. The visual aspect of the novel would bring these characters and their emotional turmoil to life through art and animation.
Once upon a time, there was a girl named Lily. She was a compulsive liar. One night, she was alone in an old, creaky house. She told lies to herself just for fun, like 'There's a monster under the bed'. But then, strange noises started. She saw shadows moving. She realized that her lies might have summoned something real. The more she lied to herself that it was all okay, the scarier things got. Eventually, she ran out of the house, screaming, never to lie again.
A 'liar liar 2 visual novel' might tell a story where the main characters are constantly deceiving each other or are being deceived. It could be set in a particular fictional world, like a high - school or a small town. The gameplay would probably involve reading through the story, making decisions at key points which would then lead to different endings. For example, if a character is lied to about an important event, the player's choice on how that character reacts could change the whole course of the story, leading to various possible outcomes.
I don't have enough information to tell who the main characters are. It could be a liar, of course, and perhaps the people who are affected by the liar's lies.
The theme of growth is also likely present. As the story unfolds with the lies and truth - seeking, the characters are bound to change and grow. They may start off as one type of person, but as they deal with the lies in their lives, they develop into more mature or different individuals. This growth can be in terms of their emotional intelligence, their understanding of others, and their ability to face reality.
In a 'liar liar horror story', a typical element is the escalation of fear. The liar starts with a simple lie, but as the story progresses, the horror builds up. For example, a character might lie about not believing in ghosts, and then suddenly they are surrounded by apparitions. There's also the element of the liar's guilt or regret. As the horror unfolds, they start to feel bad about their lying, which adds an extra layer of emotion to the story. Additionally, the setting often plays a role in enhancing the horror, whether it's a haunted place or a desolate area.