Some characters might be amused. For example, Sans would probably make some witty remarks about the fanfiction's plot twists. Papyrus, on the other hand, might be a bit confused at first but then get really excited if he finds a heroic role for himself in the fanfiction.
There are countless people in the world with the name Aaron Novel. It could be that he is a young entrepreneur starting his own business. Maybe he is involved in community service and is well - known in his neighborhood for his good deeds. Or perhaps he is a budding scientist working on an interesting research project. Since we have no additional information, we can only guess at the identity of this Aaron Novel.
In a comical fanfiction, most of the characters would enjoy it to some extent. Sans and Papyrus would be great additions to a comical story, and they would probably laugh along with the funny parts. Frisk, depending on how they are portrayed in the fanfiction, would either be the source of the comedy or be reacting to the absurd situations. In a more serious and political - themed fanfiction about the Underground's society, Asgore and Toriel would have deep thoughts. They might discuss among themselves how the fanfiction's view of their leadership and the society they built compares to their own intentions.
It adds variety. The undertale fandom is huge and diverse, and frans lemon fanfiction offers a different take on the characters and their relationships. It gives fans who are interested in this particular pairing more content to enjoy.
As I don't know who Aaron Novel is, it's hard to determine his significance. If he is an artist, his significance could be in the works he creates. If he's a scientist, it could be his contributions to research.
Hard to say. You'd need to look into the background and the creator's intentions. Sometimes stories are inspired by real-life but have fictional elements added. Without more information, it's tough to determine if Aaron Wallace is truly a true story.
To make Undertale comics, start by sketching out rough ideas. Pay attention to the game's art style and try to replicate it. Also, focus on capturing the emotions and expressions of the characters accurately.