Well, a great mission order for the story in Mass Effect 1 would be to begin with the tutorial missions on Eden Prime. This immediately throws you into the action and the mystery of what's going on. Next, head to the Citadel to start uncovering the conspiracy involving Saren. From there, follow the main quest markers. For example, when it tells you to go to Feros, do it. This way, you experience the story in a logical sequence, with each mission leading to the next discovery in the overall plot.
I would recommend starting with Eden Prime. It sets up the main plot and introduces key elements. Then move on to Feros as it continues to build the story. After that, Virmire is a crucial planet for the story development. It has significant events that shape the overall narrative.
I think the best order to explore Mass Effect planets for story understanding is to first land on Eden Prime. This is where the story kicks off and you start to understand the Reaper threat. From there, move on to Feros. Here, you'll uncover more about the Protheans and the Geth. Then, make your way to Virmire. This planet has significant plot points that will shape the rest of your journey. There are also side stories on these planets that can add to your comprehension of the overall narrative. For example, on Eden Prime, the side quests can give you more insight into the colonists' lives before the attack. On Feros, side quests might reveal more about the Thorian's influence. And on Virmire, side quests can show the different factions' views on the situation.
Of course. It's a wonderful addition for fans. It can provide a different perspective on the events and concepts in the Mass Effect world. Reading it can make you feel more immersed in the universe, and you might discover new things that will make you appreciate the games even more. It could also introduce you to new ideas that were not as prominent in the game but are still an important part of the overall lore.
The 'Mass Effect Novels' contribute by adding more backstory. For example, they might explain how a certain character became who they are. They also expand on the lore, like details about different species' cultures. And they can set up events that lead into the games, making the overall experience more immersive.
The Mass Effect comics can be somewhat canon. They often expand on the lore and backstories of the games, but their status can vary depending on how they fit into the overall narrative framework established by the main game series.
The possible impacts are multiple. For one, it may attract a different kind of audience to the Mass Effect name, an audience that is more interested in the sexual aspect rather than the original qualities of the game. This could change the overall perception of the fan community. Also, it might make some long - term fans feel alienated if they strongly oppose this type of content, potentially leading to a split within the community where some support the freedom of this kind of creation and others condemn it.
It gives more perspectives. By reading the fanfiction, we can see the game from different angles. Different writers have different views on the events and characters in Mass Effect, and this diversity of thought enriches our understanding of the game world.