One of the best stories in Stellaris could be about the rise of a small, peaceful species that through diplomatic means manages to form a powerful federation. They start from a single planet, facing various challenges like resource shortages and threats from pirates. But by forging alliances with neighboring species, sharing technology and resources, they grow in strength and influence, eventually becoming a major power in the galaxy.
One of the best Stellaris stories could be about a small, underdog empire that manages to outwit and outmaneuver much larger and more powerful empires through clever diplomacy and strategic use of technology. They might form unexpected alliances that help them survive and eventually thrive in the galaxy.
The romance tradition often came before the novel tradition. Romances focused on heroic or chivalric tales and laid some groundwork for the development of novels.
In Stellaris, there are often funny species traits. For example, I once encountered a species that had the trait of being extremely clumsy. Their ships would constantly bump into each other in their own fleets. And during a joint operation with an allied empire, they accidentally fired on their own allies because they misread the battle orders. It was chaos but also very funny. Also, there was a time when a pre - ftl civilization in my game sent a 'spacecraft' made of cardboard and tinfoil into space, thinking they were exploring the cosmos.
No, comic isn't a poetic tradition. Poetry is centered around the beauty and power of words, while comics are a combination of visuals and text to communicate. But both can evoke emotions and tell compelling tales in their unique ways.
One funny story in Stellaris is when a player named their empire 'The Galactic Pranksters'. They sent out false distress signals to other empires. When the empires arrived to 'help', they were greeted with a barrage of harmless but annoying prank devices like glitter bombs in space. It left the other empires confused and a bit frustrated.
The Stellaris end game stories can vary greatly depending on your playstyle and the choices you've made throughout the game. For example, if you've been focusing on exploration, you might discover ancient secrets that change the course of your empire's end game. If you've been building a diplomatic empire, you could end up leading a coalition against a common threat. Or, if you've been a warmonger, your end game story might be about subjugating all other empires and becoming the sole power in the galaxy. There are also end game events that can lead to unique storylines, like the awakening of a sleeping leviathan or the discovery of a new form of energy that revolutionizes your empire.
The Commonwealth of Man in Stellaris is one of the default empires. Generally, it's about a human - centered empire with its own political, economic and expansionist aspects. It aims to expand across the galaxy, deal with other alien races, and manage its internal affairs like any other empire in the game.
The Gothic tradition in novels often involves elements like dark and mysterious settings, supernatural elements, and tortured or tormented characters. It creates an atmosphere of horror and suspense.
Sure. One time, my empire in Stellaris made first contact with a race of sentient mushrooms. Their diplomatic envoys were these tiny spore - shooting creatures. It was so hilarious seeing my grand council trying to negotiate with them while dodging the spores. Another time, a random event made my entire population start believing that a certain asteroid was a holy relic. So we had to build a huge station around it just to appease the masses.