The effect of Clam Spirit Control was to increase the health and defense of the shikigami who equipped it. Therefore, the effect of the mussel spirit on every Spirit-branded Retainer was the same regardless of whether it was already equipped on the Spirit-branded Retainer or not. Clam Spirit can only be equipped on one Spirit-branded Retainer and can only be equipped on an attack-type spirit.
Onmyoji was a mobile games that included many SK-level Spirit-branded Retainers. The AR shikigami was a relatively rare shikigami in the game. It had a certain amount of damage output and control ability. One of the AR shikigamis was the Ryuuma. She used to be a beauty, but because she was betrayed by her loved one, she turned into a vengeful spider spirit. She was filled with hatred for all the men in the world. Hatred ate away at her body and soul. Although she was once beautiful, once she was controlled by hatred, she would become beyond recognition. Other than the Rakuho, there were also some other SK-branded Retainers that were worth raising, such as the Chasing Moon Goddess and the Book Man. These AR shikigami played an important role in the game, playing an important role in damage output and support. The specific nurturing and matching methods could be chosen according to the gameplay and needs of the game.
The following rankings of the fire shikigami:
1. [Qian Ji: Qian Ji is considered to be the best Fire Shikigami in the current fighting techniques. She has a multi-functional ability and is very important in both PVE and PVP.]
2. [Chasing Moon God: Chasing Moon God has the highest appearance rate in the event. His protection skill can effectively protect his teammates. He is the first choice for the players.]
3. [Zashiki Boy: Zashiki Boy can use his passive skills and fire spirit to cooperate. In most situations, he can start with eight fires. It is suitable for battles that seek to end quickly.]
4. [Bright Night Ji: Bright Night Ji's fire supply ability is smooth but unstable. It's suitable for dual-draw lineups in the Battle Arena and the Array Dojo, as well as some lineups that require a lot of fire.]
It should be noted that these rankings were based on the discussions and recommendations of the players in the search results, and did not represent absolute authority. Other than that, the search results also mentioned some other fire shikigami, but there was no clear ranking information.
There were a total of 215 Spirit-branded Retainers among Onmyoji, and each Spirit-branded Retainer had different combat power and attributes. Among them, there were also 15 linked Spirit-branded Retainers and 29 SP Spirit-branded Retainers. However, the detailed Spirit-branded Retainer Illustrated Collection was not found in the search results provided. Therefore, I am unable to provide any specific information regarding the Spirit-branded Retainer Encyclopedia.
The Onmyoji Complete Spirit-branded Retainer Guide was a guide that collected all the Spirit-branded Retainers in the game. We can understand that the All-Spirit-branded Retainer Guide is a special achievement in the Onmyoji game. It requires the player to collect all the Spirit-branded Retainers in the game. The difficulty of the Complete Spirit-branded Retainer Guide was relatively high because every time the game released a new Spirit-branded Retainer, players would want to collect it. Some players said that they were willing to spend a lot of time and resources to collect new shikigami. Some players drew cards to obtain new shikigami, while others collected fragments to complete the illustrated guide. Completing the shikigami guide was a challenge for some players, and it required a certain amount of effort and patience. However, for some collectors, it was also a form of fun and a sense of accomplishment.
Among the Onmyoji, the most useless SSR shikigami included Arakawa Lord, Young Deer, Two-faced Buddha, Shishimaru, and Herbalist. These shikigamis were considered useless or rarely used by players in the game. Arakawa Lord had been used by some players in the past, but as the game environment changed, his status gradually declined. Young Deer, Two-faced Buddha, Shishemaru, and the medicine seller were considered shikigami who could not go on stage at all. These Spirit-branded Retainers 'skills and mechanics were considered mediocre or unsuitable for the current game environment. However, it is important to note that these reviews are based on the player's personal opinions and changes in the game environment, and may vary from person to person.
One good 'Naruto Shikigami fanfic' is 'The Shikigami's Bond'. It has an interesting plot where the main character discovers a unique shikigami with special powers. The story does a great job of exploring the relationship between the character and the shikigami in the Naruto universe.
The Spirit-branded Retainers that Onmyoji PVE commoners had to practice included Ugly Time's Daughter, Eater, and No See Yue. The Ugly Time's Daughter was an R-grade Spirit-branded Retainer. It was easy to obtain and could assist AOE damage teams on the battlefield. Her specialty was to double the damage. Spirit Eater was a Spirit-branded Retainer recommended by the game officials. Its skills were very suitable for PVP. Unseen Yue could provide attack bonus damage, and the bonus coefficient was based on one's own defense attribute. These Spirit-branded Retainers had a very high priority in PVE dungeons. In addition, according to other search results, there were other PVE must-have Spirit-branded Retainers, such as Aokuoru, Shantu, Mausoleum, etc. However, the list of Spirit-branded Retainers that must be trained may change due to version updates. Players are advised to choose according to the latest game information and strategies.
Chasing Moon Goddess was a mid-laner and a support-type Spirit-branded Retainer. She had excellent displacement ability and continuous skills and moves. She could use pre-judgment attacks to deal high explosive damage to the enemy in the middle and late stages. At the same time, Moon Chasing Goddess also had support effects, providing control and acceleration. She was suitable to play a role in the Battle Arena and Barrier Breakthrough.
One main element is the exploration of new jutsus related to shikigami. In these fanfics, the characters might develop special jutsus that are specifically for controlling or enhancing the shikigami. Another important part is the role of the shikigami in battles. They can turn the tide of a fight in a very different way compared to regular ninja techniques. And the cultural and historical background of shikigami in the Naruto world is often explored as well. For instance, how shikigami were first discovered and used in the ninja clans.