First, think about the theme and genre of your game. Then, create interesting characters with unique backstories. Come up with a main plot and side quests to keep players engaged.
Well, start by coming up with a basic idea or theme for your story. Then, think about the characters and their motivations. Build the plot around their actions and decisions.
The story maker in the game seen could be a mechanism that empowers players to craft their own unique storylines. It might involve setting up scenarios, making decisions that affect the plot, or even creating custom characters and their arcs.
Well, 'game maker novel' could also refer to a novel that uses the concept of a game maker in its plot. For example, perhaps there's a character who is a game maker and the story revolves around the games they create, the impact on the players, and the adventures within the virtual worlds they design. It could explore themes like creativity, technology, and the power of games to influence people.
Well, first you need to have a clear story and design in mind. Then, familiarize yourself with the tools and features of Game Maker. It takes a lot of planning and creativity!
I'm not sure of specific 'game maker novels' off the top of my head. But you could try searching for novels about game development or virtual reality, as they might be related to the concept of 'game maker novel'.
Pictures are of course essential. They should be visually appealing and relevant to the story. Also, a clear plot is needed. Without a plot, the pictures will just be a random collection. And some form of interaction, like clicks or keyboard inputs to move through the story.
It's not too complicated. You need to start by planning your story and characters. Then, use the tools and features in Game Maker Studio to create the scenes, add interactions, and handle the gameplay logic.