It's likely about a cartel named 'the frogs' (literal translation). Since it's based on a true story, it might involve real - life events related to a criminal organization, such as their operations, the people involved, and the impact on society.
One option is to start with a strong hook. It could be a startling statement such as 'The day the robots took over, no one was prepared.' or 'In a future where time travel is possible, the first mistake has been made.' This type of opening makes the reader curious and eager to find out what happens next. You can also start with a description of a future society's norm that is very different from our own. For instance, in a world where people are born with the ability to teleport, but there are strict laws governing its use.
A good way is to start with a vision of the future. Paint a picture of a world where technology has advanced in a particular way, like flying cars are as common as bicycles today. This gives the reader a sense of the setting right away.
Well, Los Angeles is the setting of 'Pulp Fiction'. It gives the story a specific backdrop. The city's diverse and sometimes seedy elements contribute to the overall noir - like atmosphere of the movie. For example, the different locations in LA, like the diner and the seedy motels, play important roles in the various storylines.
I'm not entirely sure about specific facts without more research, but it could be that the cartel had some very unique ways of operating. Maybe they had a particular code or system within the group that was different from other cartels.
Faire un visual novel involves several steps. Storytelling is key. Outline your plot, develop your characters, and think about the different paths the story can take if it's a branching narrative. For the art part, you can collaborate with an artist if you're not skilled in that area. Regarding the programming side, if you're using a tool like Twine, it has a relatively simple interface for creating the structure of the visual novel. Don't forget about the user interface design. It should be intuitive so that the players can easily navigate through the story.
In a Model UN simulation, the delegate representing a small island nation was so enthusiastic that he proposed building a giant bridge from his island to the nearest continent using only coconuts and palm leaves. The absurdity of the idea combined with his serious presentation had everyone in stitches. It also led to a really interesting and light - hearted debate about creative solutions in international development.
Well, if this is a short story about a 'gal young un', it might deal with themes like youth, identity, and the challenges faced by young women. Maybe it shows her journey in a particular setting, such as school or her neighborhood. However, without reading the story, we can only speculate.