The game '1979 Revolution: Black Friday' is also a devotion game based on true story. It is centered around the Iranian Revolution in 1979. You play through the events as a photojournalist, making choices that impact the story based on real - life situations.
The game 'Papers, Please' is also based on true stories. It simulates the life of a border - crossing inspector in a fictional dystopian country, but it reflects real - world situations of immigration and bureaucracy.
Not really. Devotion is mostly a fictional creation, inspired by various ideas and themes rather than a specific real-life event or person.
Not sure. It might be inspired by real events but could have fictional elements mixed in.
Hard to say. It could be a blend of real and made-up elements. Maybe the author took some real-life experiences and built a fictional narrative around them.
It depends. Sometimes stories labeled as 'devotion' might draw inspiration from real events but with fictional elements added. So, it could be a mix.
It's hard to say for certain. Sometimes movies draw inspiration from various sources, and Devotion could be a blend of real and fictional elements to create a compelling narrative.
One such game is 'Outlast'. It is based on the idea of a journalist exploring an asylum with a dark past full of real - world - inspired horrors like inhumane experiments. Another is 'Amnesia: The Dark Descent'. Its atmosphere and some of the themes are inspired by historical accounts of madness and the unknown in old castles. And 'The Blair Witch Project' game, which is based on the movie that was presented as a true story, with players getting lost in the spooky woods.
One example could be 'This War of Mine'. It's based on real - life experiences of civilians during war. The game puts you in the shoes of survivors, making difficult decisions to stay alive, which reflects the harsh realities that many people have faced in war - torn regions.
There's 'Condemned: Criminal Origins'. It is set in a gritty, urban environment filled with deranged criminals. The game's setting is somewhat inspired by real - life crime and the decay of certain urban areas. It makes you feel like you're in a very dangerous and real - ish situation, which is quite scary.
Another is 'Amnesia: The Dark Descent'. It draws on psychological horror aspects that can be related to real - life fears. For example, the feeling of being alone in a dark, unknown place, which is something that many people can be afraid of in real life situations. The developers might have been influenced by stories of people getting lost in old, spooky places.