The Pugilist/Monk class. Monks are melee DPS classes. They have fast - paced combat with a lot of mobility. In the main story, this mobility can be very useful, especially when facing enemies with different attack patterns. They can quickly dodge attacks and then counter - attack with their strong combos. Their damage output is also quite good, which helps in getting through the story content more efficiently.
For the FF14 main story, the Archer/Bard is a very viable option. Bards are ranged DPS classes and also act as support. They can deal damage from a distance, which is handy in a lot of main story situations where getting too close to the enemy might be dangerous. Their support abilities, like songs that boost the party's stats, are really beneficial in group content that is often part of the main story. It's like having a multi - purpose class that can both attack and help the team.
The Assassin class. Assassins are very fast and can deal high burst damage. In the story, there are many times when you need to quickly take down a powerful enemy or get past a group of foes stealthily. Their agility and high damage skills make them a great choice for progressing through the story.
Another option is a drama class. Although it's mainly about performing, it's deeply connected to story - telling. You'll learn about character motivation, conflict, and how to build a story arc in a very hands - on way. The emphasis on physical and vocal expression can also help you bring your stories to life in a unique way when you write them.
The Ranger. Rangers have pets that can assist in combat, providing extra damage or utility. In the Living Story, this can be a big advantage as you can use different pets depending on the situation. For example, a bear for tanking or a bird for high - damage ranged attacks. They also have good ranged capabilities themselves, which is great for staying out of harm's way in some of the more dangerous Living Story encounters.
Every class in Celestial Bane had its own unique advantages and characteristics, and there was a certain balance between different classes. Therefore, the choice of which class was the strongest or most powerful depended on the player's playstyle and needs. The Qingyun Sect was one of the most powerful professions in the Celestial Eradication Mobile Game. Their powerful Qingyun Sword Technique and deep cultivation foundation made them have extremely high combat ability and survivability on the battlefield. At the same time, the Qingyun Sect disciples were good at long-range attacks and healing, and they could play an important role in the game. Ghost Path was also one of the most powerful classes in Celestial Bane. Their fast combat speed and powerful melee ability made them extremely flexible and aggressive in battle. The Ghost Dao profession was also good at using various poison techniques to cause continuous damage and weakening effects on the enemy. Other classes such as Tian Yin and Douluo also had their own unique advantages and characteristics. Different classes needed to be chosen according to individual game styles and needs.
When choosing a class after the Celestial Awakening, you should consider your own personal interests and talents. The following are some classes that might be suitable for Celestial Awakening: Faerie Master: Faerie Master is a healing and support class that can use Faerie power to heal teammates and improve their survivability. 2. Spiritualist: Spiritualist is an agile melee class that can use spiritual power to attack and can use spiritual power to move and dodge enemy attacks. 3. The Sage: The Sage is a powerful melee class that can use magic attacks and powerful skills to defeat enemies. [4. Flying Swordsman: Flying Swordsman is a long-range attack profession that can use fast sword techniques to attack enemies and can use spiritual power to increase its attack speed.] 5. Elementalist: An Elementalist is a profession that can control the elements. It can use different elements to attack enemies and can use the power of the elements to improve its survivability. It is important to note that choosing a class should not be based solely on personal preferences, but also consider the balance and playability of the game in order to make the game more interesting and challenging.
The Smuggler class is a great pick too. The Smuggler's story in the expansions is full of charm and adventure. They are always looking for the next big score or getting into trouble with the law. Their story often involves dealing with shady characters, making risky deals, and having some light - hearted yet exciting adventures that fit well with the expansion storylines.
I think the Gladiator/Paladin is one of the best for the main story. Paladins are tank classes, and being a tank means you're often at the forefront in battles. In the main story, there are many group scenarios where having a reliable tank is crucial. They have high defense and can use their abilities to protect the whole party. Their healing and self - sustain abilities also make them quite sturdy during the main story quests.
The Ninja class. Ninjas are stealthy and have a lot of lore associated with them. In Stormblood, there are many scenarios where their skills like stealth and quick strikes can be quite relevant. They can easily fit into the narrative of the story, whether it's infiltrating enemy bases or taking on foes in a more tactical way.
For the base game A Realm Reborn, the Gladiator is a solid choice. It's a tank class, which means it can take a lot of hits and protect the party. In Heavensward, the Scholar is very useful. It can heal and also has some unique pet - based abilities that can help in battles. In Stormblood, the Ninja is a great class. It has high mobility and can do a lot of damage with its stealth and combo attacks.
Personally, I find the Machinist class story very engaging. It's set in a world where technology and magic coexist. As a Machinist, you are part of this new - age group of adventurers using advanced machinery. The story is about innovation, exploration, and the struggle to make your mark in a world that is still getting used to this new form of combat. It has a lot of action - packed sequences and a great overarching plot.