One common plot device is the 'three wishes' concept. The character gets three wishes from the genie, and this sets up the main conflict and progression of the story. For example, they might wish for wealth, but it comes with unforeseen consequences.
In genie - related science fiction, the idea of a 'curse' on the genie can be a plot device. The genie might be cursed to grant only harmful wishes or to be bound to a particular place. This curse then becomes a central part of the plot as the character tries to either break the curse or use it to their advantage. Another common plot device is the genie's power being limited in some way, like it can only grant wishes related to physical objects and not emotions. This limitation creates challenges and interesting developments in the plot.
One common plot device is DNA - based identity theft. In some sci - fi stories, a villain steals someone's DNA to access restricted areas or impersonate them. Another is DNA - linked diseases that are used to drive the plot, where a character has a unique genetic condition that holds the key to a larger mystery or conflict. And genetic memory stored in DNA is also a plot device, where a character can access the memories of their ancestors through their DNA.
In genie - related science fiction, the plot can be a key factor in world - building. It can start with a character finding a genie. As the plot progresses, we learn about the genie's origin, which could be from a different dimension or a long - lost civilization. This information enriches the world of the story. Also, the plot might involve the genie granting wishes that have far - reaching consequences on the world, like changing the political structure or the environment. All these elements of the plot work together to create a vivid and complex science - fiction world.
One common literary device in science fiction is world - building. Authors create entire new worlds with unique rules, cultures, and technologies. Another is the use of futuristic or alien concepts to make readers think about different possibilities. And time travel is also a popular device, which allows for exploration of different eras and how changes in the past can affect the future.
In realistic fiction, the 'journey' can be a plot device. This could be a physical journey, like a character traveling to a new town to start a new life and facing various obstacles along the way. The 'obstacle' itself is another device. It can be something external like a difficult boss at work or internal like self - doubt. Also, 'flashbacks' are often used. A character might recall a past event that gives context to their current situation, like remembering a childhood trauma that affects their relationships as an adult.
One common literary device in science fiction is the use of world - building. Writers create entire new worlds, like the cyberpunk cityscapes in William Gibson's Neuromancer. Another is the concept of the unreliable narrator, which can add mystery and keep readers guessing. Also, foreshadowing is often used. For example, in Isaac Asimov's stories, there are often small hints early on that later lead to big revelations about the future technology or the fate of characters.
Well, often they have advanced propulsion systems like warp drives or hyperdrives. This allows them to travel at incredible speeds, faster than light in many cases.
Another plot device could be the search for a lost or stolen fin - related item. Maybe it's a magical scale from their fin that has special powers. This would send the character on a quest, encountering various allies and enemies along the way.
Well, in science fiction about a person being held captive, often there's a rescue mission involved. Friends or allies of the captive will embark on a dangerous journey to save them. For example, in the 'Star Wars' series, characters are sometimes held captive by the Empire and their friends come to their rescue. And sometimes, the captive might form an unexpected alliance with one of their captors, which then leads to their escape or a change in the overall situation.
Some common plot devices in fiction are the 'MacGuffin'. It's an object or goal that the characters pursue, like the One Ring in 'The Lord of the Rings'. Another is the 'deus ex machina', where an unexpected event or character suddenly solves a seemingly unsolvable problem. And there's the 'red herring', which misleads the characters and the readers by introducing false clues.
Some common devices of fiction include foreshadowing. It gives hints about future events in the story. Another is the use of symbolism, like a red rose symbolizing love. And flashbacks are also popular, which take the reader back to an earlier time in the story or a character's past.