A third plot device might involve a prophecy related to a character with fins. For example, a prophecy that says a being with fins will bring peace or destruction. This would put the character in the center of the story's conflict, with different factions either trying to protect or destroy them based on their interpretation of the prophecy.
Another plot device could be the search for a lost or stolen fin - related item. Maybe it's a magical scale from their fin that has special powers. This would send the character on a quest, encountering various allies and enemies along the way.
In fantasy fiction, characters with unique traits like fins can be forgiven or accepted through the power of empathy. Other characters might learn about their different cultures or the reasons behind their physical features. For example, if a mermaid with fins enters a human - dominated world, she could show her kind heart and good intentions, which would make the humans more likely to accept her.
There was no specific description or picture of the true body of the nine fins in the Classic of Mountains and Seas.
I don't know. It could be a rather niche topic that requires in-depth research in the field of Chrysler's automotive development history.
One common plot device is the 'three wishes' concept. The character gets three wishes from the genie, and this sets up the main conflict and progression of the story. For example, they might wish for wealth, but it comes with unforeseen consequences.
In Monster Hunter Stories, the cephalos usually has a certain number of fins. This could be around two or three, but it might change based on different game settings or updates.
In realistic fiction, the 'journey' can be a plot device. This could be a physical journey, like a character traveling to a new town to start a new life and facing various obstacles along the way. The 'obstacle' itself is another device. It can be something external like a difficult boss at work or internal like self - doubt. Also, 'flashbacks' are often used. A character might recall a past event that gives context to their current situation, like remembering a childhood trauma that affects their relationships as an adult.
Some common plot devices in fiction are the 'MacGuffin'. It's an object or goal that the characters pursue, like the One Ring in 'The Lord of the Rings'. Another is the 'deus ex machina', where an unexpected event or character suddenly solves a seemingly unsolvable problem. And there's the 'red herring', which misleads the characters and the readers by introducing false clues.
One common plot device is DNA - based identity theft. In some sci - fi stories, a villain steals someone's DNA to access restricted areas or impersonate them. Another is DNA - linked diseases that are used to drive the plot, where a character has a unique genetic condition that holds the key to a larger mystery or conflict. And genetic memory stored in DNA is also a plot device, where a character can access the memories of their ancestors through their DNA.
Some common devices of fiction include foreshadowing. It gives hints about future events in the story. Another is the use of symbolism, like a red rose symbolizing love. And flashbacks are also popular, which take the reader back to an earlier time in the story or a character's past.
A third plot device could be the Kyuubi's possessiveness causing misunderstandings. In fanfiction, sometimes other characters misinterpret the Kyuubi's possessive actions as Naruto being controlled by an evil force. This leads to situations where Naruto has to prove that he is still in control and that the Kyuubi's possessiveness is not a sign of malevolence. This adds drama and tension to the story as Naruto has to deal with both the external reactions and the internal relationship with the Kyuubi.