Pruning a game story involves looking at the narrative flow. You need to find the elements that disrupt the pacing. Maybe there are side quests or sub - stories that are too convoluted and take away from the main storyline. You can either simplify these or remove them altogether. Also, check for repetitive dialogues or events and get rid of them to make the game story more streamlined.
To prune a game story, first identify the parts that are not essential to the main plot or the overall experience. This could include overly detailed descriptions of scenery that don't contribute to the action. Then, simply cut those parts out. For example, if there are long paragraphs about the color of the walls in a room where nothing significant happens, remove them.
Pruning a comice pear tree involves cutting back overgrown branches and removing dead or damaged ones. It's best done in late winter or early spring.
I'm not sure exactly, but it might be related to the idea of a prune being 'fractured' perhaps in a creative or unique way. Maybe it has something to do with how their products are made or presented, like if they break the prunes into pieces for a special recipe or product.
There's not enough information given about the 'Lily Prune Love Story'. It might be a fictional story created by someone. It could involve Lily, who might be a character with certain qualities, and Prune, perhaps a name with special significance in the story. They might have met in a garden where there are lilies and prune trees, and that's where their love story began.
Yes, as I mentioned before, it might refer to a unique way of handling prunes, like fracturing them for a special product.
One horror story could be when someone drank a large amount of prune juice without realizing its strong laxative effect. They were in the middle of an important meeting and suddenly had intense stomach cramps and had to rush to the bathroom, which was extremely embarrassing.
I'm not sure about really 'famous' ones, but I know someone who had a bad experience. They had prune juice right before a long flight. During the flight, they had to keep getting up to use the tiny airplane bathroom because of the laxative effect. It was really inconvenient for them and also a bit of a nightmare for the other passengers who had to keep letting them pass.
In the 'Lily Prune Love Story', Lily might be the kind of character who is full of life and positive energy. Prune could be someone who is a bit of an enigma at first. Maybe Lily is outgoing and Prune is more introverted, and their differences are what attract them to each other in the story.
Well, start with the concept of the game. Is it a fantasy game? Then you might have elves and dwarves. Decide on the main plot. Let's say it's about finding a lost treasure. Build the story around the gameplay. As players progress through levels, the story unfolds. Add twists and turns. Maybe the treasure is cursed. Make the characters' personalities shine through. A greedy character might cause trouble. End the story with a bang, like the characters using the treasure to build a new world.
Well, in many games, you can control the story through your choices. For example, in role - playing games like The Witcher series. Your decisions during conversations and quests can lead to different story branches. If you choose to help a certain character, it might open up a new plotline, while choosing not to could lead to a different outcome.
First, think about the game's theme and the kind of experience you want players to have. Then, create interesting characters and a compelling plot. Make sure the story fits the game mechanics and keeps players engaged.