Well, there was this one where a group of friends went camping near an area that was rumored to be cursed according to dm horror stories. During the night, they noticed that their campsite was surrounded by pairs of glowing eyes. As they tried to leave, they got lost in the forest and strange voices started guiding them in circles. It turned out that an ancient evil spirit was toying with them, wanting to drive them insane before taking their lives.
Sure. One story could be about a haunted mansion. In this dm horror story, a family moved into an old, large mansion. At night, they would hear strange noises, like whispers and creaking floors. The children often saw shadowy figures in the hallways. Eventually, they discovered that the previous owner had been a mad scientist who had conducted cruel experiments in the basement, and the spirits of his victims still roamed the house.
One horror story could be that while using a DM player, suddenly a distorted face flashed on the screen. It was unexpected and really spooky. There was no explanation for it, and it just came out of nowhere during normal playback.
There was a story where a weeb got a DM from an unknown source. The DM had a link to an anime - related video. But when they clicked on it, it led to a series of disturbing images that seemed to be some kind of dark, anime - inspired nightmare world. It was a shock as they were expecting a normal anime clip.
A friend told me about a DM who was extremely controlling. In their game, the DM would not allow any deviation from their pre - planned plot. For example, when the players tried to come up with creative solutions to problems, like using magic in an unexpected way, the DM would simply say 'no' without any real explanation. This made the game feel more like a dictatorship than a collaborative role - playing experience.
There was this DM who seemed to have a personal vendetta against one of the players. He would constantly put that player's character in impossible and unfair situations. The rest of us felt really uncomfortable. Like, he made the character face an enemy way above their level just because he didn't like the player. It completely ruined the collaborative spirit of the DND game.
There was a story of a young girl who found an old doll in an abandoned building. When she took it home, weird things began to happen. Her other toys would move on their own, and she would hear a faint crying sound at night. It turned out the doll was cursed, and she had to get rid of it in a very specific way to stop the hauntings.
Sure. One horror story could be about a haunted house. People who enter it start to hear strange noises, like whispers and creaking floors. They feel cold spots even in the middle of summer. And then, they see shadowy figures moving around. It gives them a sense of dread and they can't wait to get out.
One horror story could be about a haunted house. In the story, a family moves into an old mansion. Strange noises start at night, like creaking floorboards and whispering voices. They soon discover that the previous owner was a witch who cursed the place.
Perhaps a story about a desolate forest. A group of hikers went into the forest and got lost. As night fell, they heard howls that didn't sound like any normal animal. One by one, they started to disappear. The last hiker saw a pair of glowing eyes in the dark before passing out, and when he woke up, he was alone in the middle of the forest with no sign of his friends.
One story could be about a haunted house. A family moves in, and at night they hear strange noises. Doors open and close by themselves. It turns out a tragic event happened there long ago, and the spirits are still trapped. Every night, they see a shadowy figure that terrifies them until they finally flee the house.
Sure. One story might be about a haunted house. A person moves into an old, dilapidated house. At night, they hear strange noises, like creaking floorboards and whispering voices. Every time they try to find the source, it seems to move around. Eventually, they see a shadowy figure in the hallway that disappears when they turn on the light.