In the context of gaming, it often refers to players who prefer the hands - on experience of playing the actual game over getting immersed in the narrative. Some players might find that the story in a game is too long - winded or not engaging enough. So they choose to 'play the game skip the story' and jump right into the action, like in racing games where the main attraction is the racing itself rather than any story about the drivers or the circuits.
Well, it could imply that the person wants to directly engage with the core gameplay elements. Maybe they have played the game before and already know the story, or they simply don't care about the story at all. For instance, in a platformer game, they might just want to test their skills in jumping over obstacles, collecting items, and reaching the end of levels without paying attention to the story that the game developers have crafted about the character's quest or the world's lore.
It means focusing on the gameplay itself rather than getting involved in the story. For example, in some action - packed games like 'Doom', players might be more interested in the intense shooting and combat mechanics (running around, shooting demons, finding power - ups) than following the detailed backstory of the game world or the character's journey.
It could mean that the gameplay mechanics, like controls, graphics, and overall gameplay fun factor are great. But the story, such as the plot, character development, and narrative arc, is poorly done. For example, a fighting game might have amazing combat systems but a really cliche and uninteresting story about a hero saving the world.
Game play and story are intertwined in a very interesting way. In some games, the choices made during gameplay directly shape the story. For instance, in a decision - based game, if you choose to side with one faction over another during a battle (which is part of the gameplay), it can lead to a completely different story arc. This gives players a sense of agency and makes the story more engaging as it is unique to their play - through.
'Game skip royal story' could be an instruction or a description. It might imply that in a particular game, there is a feature allowing players to skip over the content of the royal story. This could be for various reasons. Some players might have already played through the royal story before and don't want to go through it again. Or, they might just be more interested in other aspects of the game, like the combat or exploration parts, rather than the royal - themed narrative.
It can be common depending on the type of game. In some mobile games which are more about quick, repetitive gameplay like 'Candy Crush', there's not much of a story to begin with, but even in more complex games, some players skip the story. For instance, in role - playing games, some players might be more interested in leveling up their characters, exploring the game world for loot, and fighting bosses than following the complex storylines that often involve political intrigue or character relationships.
Perhaps 'closext' is a new or very niche term within a particular gaming or storytelling community that I'm not familiar with. Without more context, it's hard to define precisely.
You might miss important plot points and context that enhance your understanding and enjoyment of the game.
Maybe it implies that reading is the first step to fully experiencing the story in a game. Just like when you start a new book - based game. You read the instructions, the plot synopsis perhaps provided in the game, and then you start to play the story as it unfolds in the game environment.
Well, 'wuthering' often gives the sense of a wild and blustery action, like in 'Wuthering Heights'. 'Waves' are clearly bodies of water in motion. 'Skip' can mean to move lightly or quickly. So perhaps it means that the waves in their wild state are moving quickly and seem to be skipping past or outside of a story. It might be a very poetic way of saying that the natural phenomenon of waves is too chaotic or free - flowing to be contained in a normal story.
It could mean in a game (perhaps Borderlands 2, as 'bl2' might refer to that) that there is an option or a hack to skip directly to the end of the story. For example, some players might want to quickly see the conclusion without playing through the whole game.
Well, the context of a story refers to all the elements that surround and give meaning to the main events. It could be the characters' personalities and histories, the political or economic situation, or even the moral and ethical values of the society depicted. All these aspects combine to shape the story and how we understand it.