At present, it's quite difficult to point out a highly popular 'bible visual novel'. The nature of this genre is quite specific, appealing mainly to those with a strong interest in the Bible and visual novels simultaneously. There may be some local or community - based projects that have been created but haven't reached a large, global audience. It could also be that the development of such visual novels requires a good understanding of both the religious content and the mechanics of visual novel creation, which might be a barrier for many developers. So, while there could be some out there, they haven't really broken through into the mainstream consciousness.
Yes, there are. For instance, 'Steins; Gate' is quite popular. In this visual novel, there are various plot threads that seem to be like pieces of a mosaic. Different time - line scenarios and character relationships are explored. As the story progresses, these elements come together in a complex and fascinating way. The visual and narrative elements blend well, making it a great example of a mosaic - like structure in a visual novel. It also has a lot of player - driven choices that affect how the mosaic - like story unfolds.
I'm not sure about a specifically named 'endless visual novel' that is extremely popular. But some visual novels with extensive content and multiple endings might give a similar feel. For example, 'Steins; Gate' has a complex plot with many different paths and endings, which could be considered somewhat like an 'endless' experience in terms of the amount of content to explore.
I'm not aware of any visual novels specifically named 'cystalline visual novel' that are widely popular. However, there are many visual novels with themes related to crystals or with a polished, refined aesthetic that could be considered in a similar vein. For example, some fantasy - themed visual novels might have crystals as important plot devices, like in a story where a magic crystal holds the key to saving the world.
I'm not sure if there are specifically named 'selfish visual novel' as a common term. But some visual novels might have characters with selfish traits that are central to the story. For example, in some high - school - set visual novels, there could be a popular kid who is only interested in maintaining their status and is quite selfish in how they interact with others.
One popular example could be 'Clannad'. It has a strong narrative that really 'pushes' the emotional journey of the characters. The story is engaging and full of twists and turns that keep the player hooked. Another might be 'Steins; Gate', which has a complex and mind - bending plot that constantly progresses and draws the player in.
I'm not aware of a widely known 'duality visual novel' specifically named as such off - hand. However, there are many visual novels that deal with dual themes. For example, some visual novels might have a story that toggles between a past and present world, which can be seen as a form of duality.
There aren't many well - known satellite visual novels that are household names. However, if you dig deeper into the visual novel scene, especially among fans of sci - fi and space - themed stories, you might find some interesting ones. Some might be part of a series that combines different aspects of space exploration, and in those, the satellite visual novel could be one that focuses on the technological and strategic importance of satellites. It could also be that some are created by smaller studios or individual developers who are passionate about space and satellites and want to tell a story through this medium, but they haven't reached a mass - market level of popularity.
One popular example could be 'Clannad'. It features a group of friends in a school setting, and their relationships and growth as a group are central to the story. The visual novel format allows players to interact with the story and the group's dynamics.
There might be some emerging ones. For instance, some mobile - based visual novels that use a lot of animations and simple, tappable choices to progress the story could be considered in this category. However, it's a relatively new concept, so there may not be a large number of well - known examples yet.
One example could be 'Vampire: The Masquerade - Coteries of New York'. It has elements related to vampires and is presented in a way that might fit the concept of a vampire vector visual novel, with its focus on vampire society and the choices players make that affect the story.