It also means that the game can be replayed multiple times. If the lore was a simple story, there might be less incentive to replay. But because it's so complex and not really a story in the traditional sense, players can discover new things about the lore each time they play. For example, they might find a new item description that changes their understanding of a certain part of the game world. And this adds to the longevity of the game.
Well, maybe because the lore in Dark Souls is often fragmented and open - ended. It lacks a traditional linear narrative structure that a typical story has. So it might not be considered a 'full - fledged' story in the common sense.
The story lore of Dark Souls is complex and mysterious. It involves a decaying world, ancient curses, and the struggle for survival and enlightenment.
Well, it could mean that the developers wanted players to create their own stories through their experiences in the game. Every player's journey through the difficult terrains, battles with tough bosses, and discovery of hidden areas can be seen as a personal story. So, the design focuses on providing a rich and complex world for players to have unique experiences without a pre - set narrative dictating their playthrough.
The lore of Dark Souls has a lot to do with the cycle of fire and dark. The First Flame is central. When it was discovered, it changed the world. Souls were born from it. There are different regions in the game, each with its own backstory related to this overarching theme. For example, Lordran has a history tied to Gwyn and his actions.
Overall, Dark Souls 2 ties into the story by introducing new characters, locations, and plotlines while still maintaining thematic consistency with the broader Dark Souls narrative. It explores different aspects of the world's history and mythology.
The Dark Souls lore is centered around the cycle of the First Flame. It's about the struggle between light and dark. The undead are key as they are linked to the fading of the Flame. There are places like the Undead Asylum where your journey begins. It shows the desolation and the harsh reality of being undead.
Dark Souls has a deep lore regarding ancient and powerful artifacts. In a Game of Thrones fanfic, these could be translated into powerful weapons or items. For example, a sword that has the power to drain the life force of its enemies, similar to some weapons in Dark Souls. This would change the dynamics of battles and political intrigue in the Seven Kingdoms as characters would seek these powerful artifacts to gain an advantage.
It could mean that they think the lore has a lot of elements that seem like they could be created by fans. For example, the convoluted backstories and the many mysteries in Dark Souls lore might give the impression that it's something fans would come up with rather than a fully - fleshed - out official story.
The side story also adds to the lore by showing the relationships between different regions and cultures. We get to see how the Free Cities interact with Westeros in more detail, or how the Dothraki culture developed over time. This broader understanding of the world outside of the main plotlines in 'Game of Thrones' helps to build a more comprehensive and immersive lore.
The World of Warcraft lore novels contribute in many ways. They expand on the races. Take the trolls, for example. The novels might tell of their ancient tribes, their shamanistic ways, and how they came to be in different parts of Azeroth. They also detail the relationships between different races, like the uneasy alliance between the humans and the dwarves at times. By doing so, they create a more vivid and complex world that players can immerse themselves in when they play the game. The novels can also introduce new concepts and magic systems that later get incorporated into the game in some form.