In Deus Ex: Mankind Divided, the atmosphere is created through the combination of its visual design and the ambient sounds. The neon lights, the rundown buildings, and the mechanical sounds of augmentations all contribute to a feeling of a future on the brink. In Pulp Fiction, the dialogue plays a huge role in creating the atmosphere. The witty, often profane conversations between the characters give the movie its unique and somewhat irreverent atmosphere. The two works have very different atmospheres due to their different settings and genres.
The atmosphere in Deus Ex: Mankind Divided is one of a world in flux, where the line between human and machine is blurring, and society is divided. This is shown through the different factions in the game, each with their own agendas. In Pulp Fiction, the atmosphere is that of a self - contained criminal microcosm. The characters move within a world of their own making, with its own set of rules and codes. While Deus Ex: Mankind Divided gives an impression of a large - scale, complex society, Pulp Fiction focuses on a more intimate, albeit violent and unpredictable, social circle.
The atmosphere in Deus Ex: Mankind Divided is very cyberpunk - ish. It's a world filled with advanced technology, but also a lot of social problems. There's a sense of unease and mystery as you explore the detailed, often dark and dingy environments. In Pulp Fiction, the atmosphere is more about the cool, laid - back yet dangerous world of criminals. It has a very distinct '90s Tarantino feel with its mix of pop culture references and gritty violence.