In light novels, necromancy often involves the manipulation of the dead or the use of death - related magic. For example, in some novels, necromancers can raise zombies or skeletons to do their bidding.
In many light novels related to necromancy, building an army often involves finding suitable corpses or spirits. First, the necromancer needs to have strong magical power to control the undead. They might search in graveyards or battlefields for fresh corpses. Then, they use spells to bind the souls or re - animate the bodies. For example, in some novels, a necromancer has to make a pact with dark forces to gain the ability to raise a large number of undead soldiers. It's also important to consider the hierarchy within the necromancy army, like having powerful skeletal mages or zombie brutes as leaders to direct the horde.
One major challenge is the moral and ethical dilemma. In light novels, the act of necromancy is often seen as dark and evil. So, the necromancer may face opposition from other characters or factions. Another challenge is the control of the undead. If the necromancer's power wavers, the undead may break free and go on a rampage. Also, finding suitable corpses or souls to create a powerful army can be difficult, as not all dead bodies are suitable for necromancy.
One popular necromancy tag light novel is 'Overlord'. In it, the main character has abilities related to necromancy among other things. It's a great read with a unique world - building and interesting characters.
The concept of deathflag in light novels works by creating a sense of impending doom. When a character is in a seemingly hopeless situation, like being surrounded by powerful foes with no apparent escape, it's a deathflag. Authors use these to build tension and make the story more exciting. Sometimes, it's also about a character's relationships. If a character has just made amends with someone and then goes into a dangerous situation, it might be a deathflag, as it makes the reader fear for their safety and adds emotional depth to the story.
Well, it varies. In 'Log Horizon', the game system is more about the economy and social aspects within the game world. There are guilds that manage resources, and the in - game currency has real - world implications for the characters. The system also has rules for crafting items, which is an important part of the game world economy. Different skills and classes also interact with this system, like how a healer class is crucial for group survival during battles or raids.
In some cases, the metropolis system can be a bit more complex. It might involve a hierarchical structure where different parts of the 'metropolis' have different functions. For instance, there could be areas dedicated to crafting, trading, and combat training. Characters have to abide by the rules of these areas within the system. They might need to earn certain permissions or complete quests to progress further in the system. And this all ties into the overall plot of the light novel as characters strive to achieve their goals within this system - bound world.
In light novels, the fantasy system often involves elements like leveling up. For example, in many cases, the characters gain experience points from battles or completing tasks and then level up, which usually gives them new abilities or strengthens existing ones.
The cultivation system usually has a resource - gathering aspect too. Characters need to find things like spiritual herbs or rare minerals to aid their cultivation. They might also have to fight for cultivation spots in special areas. It's a complex system that combines elements of self - improvement, combat, and exploration. For instance, in some novels, cultivators need to meditate to absorb spiritual energy from the environment, and the more they can absorb and refine, the faster they can progress in their cultivation levels.
In light novels, the merchant system usually works based on the rules set by the author. It often involves things like currency, goods, and services. For example, a common currency might be used to buy items from merchants. The value of items can be determined by rarity, usefulness, or demand in the story world. Some merchant systems also have elements like auctions or quests related to trading. For instance, a character might have to complete a quest to unlock a special item for sale in a merchant's store.
One characteristic is the presence of magic related to the dead. For example, characters can raise zombies or skeletons. Another is the often - dark and mysterious atmosphere. Since necromancy is considered a dark art, the settings are usually gloomy, like ancient tombs or haunted castles.