In general, they are not appropriate. Visual novels usually strive to offer a diverse range of experiences, from mystery and adventure to romance. However, these should all be presented in a way that respects the overall audience. Nude sprites cross the line into inappropriate and unethical territory. They can also make the visual novel seem more like soft - porn rather than a legitimate form of entertainment or art, which is not the goal of the visual novel genre.
One alternative could be using tasteful and suggestive clothing designs. For example, a character could wear an elegant evening gown or a stylish suit that gives a sense of allure without being nude. Another option is to focus on the facial expressions and body language of the characters more. A character's blush, a coy smile, or a confident stance can convey a lot of emotion and attraction without the need for nudity. Also, using symbolic elements like a red ribbon or a flower to represent a character's charm or sensuality can be a great alternative.
It usually depends on the resolution of the game screen. Common sizes can range from 320x240 to 1920x1080 pixels.
It really depends. Generally, a common size for visual novel sprites is around 500x500 pixels, but it can vary based on the style and requirements of the game.
Well, creating sprites for visual novels is an art. You need to be creative. One way is to do research on different cultures and time periods if your visual novel has a specific setting. This can help you design unique and interesting characters. You can also collaborate with other artists or get feedback from potential readers. Regarding the technical side, make sure the sprites are in a suitable file format for the visual novel engine you're using. PNG is a common format. And try to keep the file size reasonable so that the game doesn't take too long to load.
You can start by using graphic design software like Adobe Photoshop or Illustrator. Sketch out your ideas and then add details and colors.
In sprites for visual novels, consistency is vital. All the sprites should have a similar art style. This includes the line thickness, shading technique, and level of detail. Lighting is another aspect. Appropriate lighting can make the sprite look more three - dimensional and add depth. For instance, a side - lit sprite might look more dramatic. And the proportion of the character's body parts should be correct. Incorrect proportions can make the sprite look unrealistic or unappealing. Additionally, the background behind the sprite should not be too distracting and should complement the character.
Drawing sprites for visual novels can be fun! Begin by researching similar styles and taking inspiration. Pay attention to lighting and expressions to make the characters come alive. And don't forget to practice regularly to improve your skills.
You can start by sketching out the basic expressions you want. Then, digitize them using graphic design software and add details and colors.
It's not a straightforward process. You need some technical knowledge and specific tools. Usually, it involves using software designed for extracting graphics from such games, but be careful as it might be against the game's terms of use.
Ren'Py is a great one. It's not only used for creating visual novels but also has features that are useful for sprite making. You can import images and manipulate them to fit your sprite needs.