One way is to use leveling systems. Just like in games, characters in the novel can progress through levels as they gain experience or complete certain tasks. For example, a young wizard could start as a novice and level up as he masters new spells.
One way is through character creation. You can make characters with traits similar to game characters, like having specific 'levels' of skills or abilities. For example, a character in the novel could start as a novice swordsman and gradually level up as the story progresses.
One way is through character creation. Just like in games, characters in a novel can have specific 'stats' such as strength, intelligence, etc. For example, a character might be a highly intelligent detective with a high 'perception' stat, which helps them notice details others miss. Another way is the use of quests. The protagonist could have a main quest to achieve a certain goal, like finding a lost artifact, and along the way, they face various sub - quests or challenges. This gives the story a game - like structure.
One way is through the use of leveling systems. Just like in games, characters in a web novel can have levels that increase as they gain experience or achieve certain goals. For example, a character might start as a novice mage at level 1 and as the story progresses, they complete quests or defeat enemies and level up to become a more powerful sorcerer. Another way is by having in - game items. The protagonist could find a magical sword in a dungeon - like setting in the web novel, which has special abilities and is crucial for their journey. Also, character classes can be used. A web novel could feature a character who is a warrior, with specific skills and abilities associated with that class, such as great strength and combat proficiency.
One way is to use the game's characters. For example, if it's a fantasy game, take the heroes and villains from the game and put them in new situations in your fanfiction. Another way is to use the game's settings like the unique landscapes or cities. You can also use the game's items, like a magical sword from a role - playing game, and make it a key element in the story.
Character classes from space games can be adapted. You could have a 'space pilot' character in the web novel who has skills like flying spaceships at high speeds and making daring maneuvers. Another idea is to use space game weapons as plot devices. Maybe a powerful laser gun that is central to a conflict in the story.
One way is through the focus on equality. In a modern day Passover story, instead of the traditional roles being strictly adhered to, everyone in the family or community can have an equal say in the preparations and the retelling of the story. For example, both men and women can lead the Seder.
One way 'io' is incorporated is as a unique identifier. For instance, a character in a story could have the nickname 'io' which sets them apart from others. It gives the character a sense of individuality and can be used to build their backstory. Maybe 'io' was a name given to them by a special person in their past.
Gunpowder elements can be incorporated by changing the battle scenes. Instead of the traditional cavalry charges and archery volleys, there could be scenes of cannon fire and soldiers using muskets. For example, during the Battle of the Blackwater, if Stannis Baratheon's fleet had gunpowder - based weapons, it would have been a much different battle.
Modern day game elements can also make the novel more immersive. For example, if the novel has a virtual reality - like setting inspired by games, readers can feel like they are part of that world. The use of game - like mechanics such as stats for characters can also make the characters seem more real and give the readers a better understanding of their capabilities.
One way could be by creating a world within the novel where the game of Montris is a central part of the society. For example, the characters could compete in Montris tournaments that determine their social status.