As I don't have knowledge about this 'crow country game story', I can't say for sure. But generally in a story like this, if there are battles or conflicts, how the crows strategize and fight could be really engaging. Also, if there are different regions in the crow country with distinct features, exploring those areas and uncovering their secrets would be an interesting aspect.
Since I'm not familiar with the 'crow country game story', I can't really point out the interesting parts. However, if it's about a crow - centric world, perhaps the unique abilities of the crows in the story, like their flying skills or their intelligence in solving problems within the game, could be interesting.
Sorry, without knowing the exact'school crow story', I can't share the interesting parts. But if it's a story where the crow can talk to students, that would be really interesting.
In the 'subway game story', if it involves a mystery aspect, the part where the clues start to come together could be really engaging. For instance, if there are strange symbols painted on the subway walls and the protagonist gradually figures out what they mean and how they are related to a long - lost treasure hidden somewhere in the subway system. This would build suspense and keep the reader or player on the edge of their seat. Also, the interactions between different characters with different backgrounds and motives in the subway setting can be quite fascinating.
Let's assume the 'house game story' is a detective - like game set in a large mansion. One interesting part could be when the detective character starts to piece together the clues they've found in different rooms of the house. For instance, they find a torn piece of a letter in the study, a strange mark on the floor in the attic, and a half - erased name on a wall in the basement. As they start to connect these seemingly random clues and realize they are on the verge of solving the mystery of the house, like who the real owner is or what the secret treasure hidden in the house is, that would be a really engaging and interesting part of the story.
I don't know the 'rance game story' well enough to share specific interesting parts. But perhaps if there are epic battles or unexpected plot twists, those would be interesting.
One potentially interesting part could be the backstories of the monsters or the evil entities in the helltown. Understanding why they are there and what their motives are could add a whole new layer to the story. For example, if there is a powerful demon in the town, learning about its origin and what it wants could make the player's encounters with it more engaging. It could also lead to different ways of dealing with these threats depending on their motives, rather than just a simple 'kill the monster' scenario.
Since I don't know the details of the'sonny game story', I can't share specific interesting parts.
I don't know the details of the 'naut game story' yet, so I can't share the interesting parts directly. But if it's about space exploration, the discovery of new life forms would be exciting.
Since I don't know the exact'miya game story', I can't really share specific interesting parts. But if it's a story about a hero's journey like many games have, then perhaps the part where Miya overcomes a really tough obstacle could be interesting.
If the 'surge game story' is like other action - RPGs, the character development aspect could be really interesting. Starting from a weak or inexperienced state, the character grows in strength and skills as the story progresses. The relationships the character forms with other non - playable characters could also be a great part of the story. They might provide quests, backstories, or even side - stories that enrich the overall 'surge game story' experience. Additionally, the story might have a unique take on how technology has both ruined and potentially saved the world, with the player being in the middle of this complex situation.
One interesting part could be the unique characters. The main character, like the Postal Dude, has a distinct personality.