A nat 20 can make for some really wild moments. For example, in a game of Pathfinder, a player's character rolled a nat 20 during a combat situation. Their attack was supposed to be a normal sword swing, but with that nat 20, it became this epic, over - the - top slash that took out three enemies at once. It was like something out of an action movie and had us all cracking up.
One time in a DND game, our wizard cast a spell and rolled a nat one. Instead of hitting the enemy, the spell backfired and turned his own robes into a bright pink frilly mess. He was so embarrassed trying to fight while looking like a walking cotton candy.
Once, we were playing a role - playing tabletop game. One of my friends was a wizard character. He was supposed to cast a spell to open a locked door. But instead of using the right incantation, he accidentally said a made - up spell in a very dramatic voice. The whole group burst out laughing, and the dungeon master decided to let it work anyway just for the fun of it.
Sure. Once, my friend was playing a racing game and he thought he could take a short cut through a narrow alley. But his car got stuck and he ended up going in reverse all the way back to the start. It was hilarious.
One time in a DND game, I rolled a Nat 1 when trying to pick a lock. Instead of quietly unlocking the chest, my character ended up jamming the lock so badly that it set off a trap. There was a puff of smoke and a small explosion that singed my character's eyebrows. It was hilarious because it completely derailed our plan to sneakily loot the treasure.
In a dice - based adventure game, a warrior was trying to open a simple wooden door. But when they rolled a nat 1, instead of just pushing the door open, they ended up running into it full force, knocking themselves out cold. Their teammates had a good laugh when they found him lying there unconscious next to the unopened door.
During a DND campaign, my character rolled a Nat 1 for a stealth check. I was trying to sneak past a group of guards. Instead of being quiet, my character tripped over their own feet and made a huge racket. The guards immediately noticed and started chasing me. My friends' characters had to quickly come up with a plan to either fight the guards or create a distraction so I could get away. It was so funny because it was supposed to be a simple sneaking mission but turned into a chaotic chase scene all because of that Nat 1.
Once in a D&D game, my friend rolled a nat 20 while trying to persuade a stubborn guard. He was playing a bard and his character started singing an improvised song. The guard was so impressed that not only did he let us pass, but he also joined our party for a while. It was hilarious.
In an online role - playing game, our team was on a quest. One of our members got distracted by a cute little virtual pet and started following it instead of following the quest route. We ended up losing the quest but had a great laugh about it all.
Sure. Once, in a battle royale game, my friend thought he was hiding really well in a bush. But then a chicken walked right into the bush and started making noise. The enemy heard it and came over. My friend was so shocked he just ran out and got shot immediately. It was hilarious.
In a different RPG scenario, a fighter was in a duel against a powerful enemy. The odds were stacked against him. But then, he rolled a nat 20 for his attack. His sword strike was so powerful that it not only hit the enemy but also sent the enemy's weapon flying. This completely turned the tide of the battle and led to the fighter's victory. It was an amazing display of how a single nat 20 can change the whole course of a battle.